private CGearBackground(int[] Palette, Tile[] tilelist, TileMap tm) { Map = tm; ColorPalette = Palette; Tiles = tilelist; }
private static void GetTileList(IReadOnlyList <Tile> tiles, out List <Tile> tilelist, out TileMap tm) { tilelist = new List <Tile> { tiles[0] }; tm = new TileMap(new byte[2 * Width * Height / 64]); // start at 1 as the 0th tile is always non-duplicate for (int i = 1; i < tm.TileChoices.Length; i++) { FindPossibleRotatedTile(tiles[i], tilelist, tm, i); } }