/// <summary> /// Gets the localized Text representation of the set details. /// </summary> /// <param name="lang">Language ID</param> private string LocalizedText(int lang) { var strings = GameInfo.GetStrings(lang); lang += lang >= 5 ? 2 : 1; // shift from array index to LanguageID LanguageID = lang; return(GetText(strings)); }
/// <summary> /// Gets all encounters where a <see cref="species"/> can learn all input <see cref="moves"/>. /// </summary> public static IEnumerable <IEncounterable> GetLearn(string species, IEnumerable <string> moves, string lang = GameLanguage.DefaultLanguage) { var str = GameInfo.GetStrings(lang); var spec = StringUtil.FindIndexIgnoreCase(str.specieslist, species); var moveIDs = StringUtil.GetIndexes(str.movelist, moves.ToList()); return(GetLearn(spec, moveIDs)); }
private void DumpLocation() { string loc = GameInfo.GetStrings("en").metGSC_00000[Location]; System.Console.WriteLine($"Location: {loc}"); System.Console.WriteLine("Valid:"); foreach (var tree in ValidTrees) { System.Console.WriteLine($"{tree.Index} @ ({tree.X:D2},{tree.Y:D2})"); } System.Console.WriteLine("Invalid:"); foreach (var tree in InvalidTrees) { System.Console.WriteLine($"{tree.Index} @ ({tree.X:D2},{tree.Y:D2})"); } System.Console.WriteLine("==="); }
public static IEnumerable <IEncounterable> GetLearn(string species, IEnumerable <string> moves, string lang = DefaultLang) { var str = GameInfo.GetStrings(lang); if (str == null) { return(Enumerable.Empty <IEncounterable>()); } var spec = FindIndexIgnoreCase(str.specieslist, species); if (spec <= 0) { return(Enumerable.Empty <IEncounterable>()); } var moveIDs = moves.Select(z => FindIndexIgnoreCase(str.movelist, z)).Where(z => z > 0).ToArray(); return(GetLearn(spec, moveIDs)); }
/// <summary> /// Initializes PKHeX's runtime strings to the specified language. /// </summary> /// <param name="lang">2-char language ID</param> /// <param name="sav">Save data (optional)</param> /// <param name="hax">Permit illegal things (items, only)</param> public static void InitializeStrings(string lang, SaveFile?sav = null, bool hax = false) { var str = GameInfo.Strings = GameInfo.GetStrings(lang); if (sav != null) { GameInfo.FilteredSources = new FilteredGameDataSource(sav, GameInfo.Sources, hax); } // Update Legality Analysis strings LegalityAnalysis.ChangeLocalizationStrings(str.movelist, str.specieslist); // Update Legality Strings Task.Run(() => { RibbonStrings.ResetDictionary(str.ribbons); Util.SetLocalization(typeof(LegalityCheckStrings), lang); Util.SetLocalization(typeof(MessageStrings), lang); }); }
private string[] Get(string ident) => GameInfo.GetStrings(ident, lang);
/// <summary> /// Gets the localized Text representation of the set details. /// </summary> /// <param name="lang">Language ID</param> private string LocalizedText(int lang) { var strings = GameInfo.GetStrings(lang); return(GetText(strings)); }
/// <summary> /// Gets the localized Text representation of the set details. /// </summary> /// <param name="lang">Language ID</param> public string LocalizedText(int lang) => GetText(GameInfo.GetStrings(LanguageID = lang));