Exemple #1
0
        public SaveBlockAccessorSWSH(SAV8SWSH sav)
        {
            const int langFlagStart = 0x550; // todo

            Items     = new MyItem8(sav);    // todo - at offset 0?
            Zukan     = new Zukan8(sav, GetBlockOffset(SAV8BlockIndex.Pokedex), langFlagStart);
            MyStatus  = new MyStatus8(sav, GetBlockOffset(SAV8BlockIndex.MyStatus));
            Played    = new PlayTime8(sav, GetBlockOffset(SAV8BlockIndex.PlayTime));
            Misc      = new Misc8(sav, GetBlockOffset(SAV8BlockIndex.Misc));
            GameTime  = new GameTime8(sav, GetBlockOffset(SAV8BlockIndex.GameTime));
            Overworld = new FieldMoveModelSave8(sav, GetBlockOffset(SAV8BlockIndex.FieldMoveModelSave));
            Records   = new Record8(sav, GetBlockOffset(SAV8BlockIndex.Records), Core.Records.MaxType_SWSH);
            Situation = new Situation8(sav, GetBlockOffset(SAV8BlockIndex.Situation));
            EventWork = new EventWork8(sav);
            BoxLayout = new BoxLayout8(sav, GetBlockOffset(SAV8BlockIndex.BOX));
            Config    = new ConfigSave8(sav, GetBlockOffset(SAV8BlockIndex.ConfigSave));
        }
Exemple #2
0
        private void Initialize()
        {
            BoxLayout = new BoxLayout8(this, GetBlockOffset(SAV8BlockIndex.BOX));

            Box       = GetBlockOffset(SAV8BlockIndex.BoxPokemon);
            Party     = GetBlockOffset(SAV8BlockIndex.PokePartySave);
            EventFlag = GetBlockOffset(SAV8BlockIndex.EventWork);
            PokeDex   = GetBlockOffset(SAV8BlockIndex.ZukanData);

            const int langFlagStart = 0x550; // todo

            Zukan          = new Zukan8(this, PokeDex, langFlagStart);
            Items          = new MyItem8(this);
            MyStatus       = new MyStatus8(this, GetBlockOffset(SAV8BlockIndex.MyStatus));
            Played         = new PlayTime8(this, GetBlockOffset(SAV8BlockIndex.PlayTime));
            MiscBlock      = new Misc8(this, GetBlockOffset(SAV8BlockIndex.Misc));
            GameTime       = new GameTime8(this, GetBlockOffset(SAV8BlockIndex.GameTime));
            OverworldBlock = new FieldMoveModelSave8(this, GetBlockOffset(SAV8BlockIndex.FieldMoveModelSave));
            Records        = new Record8(this, GetBlockOffset(SAV8BlockIndex.Records), Core.Records.MaxType_SWSH);
            Situation      = new Situation8(this, GetBlockOffset(SAV8BlockIndex.Situation));
            EventWork      = new EventWork8(this);
        }