Exemple #1
0
        static EvolutionTree()
        {
            // Evolution tables need Personal Tables initialized beforehand, hence why the EvolutionTree data is initialized here.
            byte[] get(string resource) => Util.GetBinaryResource($"evos_{resource}.pkl");

            byte[][] unpack(string resource) => Data.UnpackMini(get(resource), resource);

            Evolves1 = new EvolutionTree(new[] { get("rby") }, GameVersion.Gen1, PersonalTable.Y, Legal.MaxSpeciesID_1);
            Evolves2 = new EvolutionTree(new[] { get("gsc") }, GameVersion.Gen2, PersonalTable.C, Legal.MaxSpeciesID_2);
            Evolves3 = new EvolutionTree(new[] { get("g3") }, GameVersion.Gen3, PersonalTable.RS, Legal.MaxSpeciesID_3);
            Evolves4 = new EvolutionTree(new[] { get("g4") }, GameVersion.Gen4, PersonalTable.DP, Legal.MaxSpeciesID_4);
            Evolves5 = new EvolutionTree(new[] { get("g5") }, GameVersion.Gen5, PersonalTable.BW, Legal.MaxSpeciesID_5);
            Evolves6 = new EvolutionTree(unpack("ao"), GameVersion.Gen6, PersonalTable.AO, Legal.MaxSpeciesID_6);
            Evolves7 = new EvolutionTree(unpack("uu"), GameVersion.Gen7, PersonalTable.USUM, Legal.MaxSpeciesID_7_USUM);

            // There's always oddballs.
            Evolves7.FixEvoTreeSM();
        }
Exemple #2
0
 static EvolutionTree()
 {
     // Throw in banned evolution data!
     Evolves7.FixEvoTreeSM();
     Evolves8.FixEvoTreeSS();
 }