Exemple #1
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        private static void PopulateGen4Tutors()
        {
            var tutors = BinLinker.Unpack(Util.GetBinaryResource("tutors_g4.pkl"), "g4");

            for (int i = 0; i < tutors.Length; i++)
            {
                HGSS[i].AddTypeTutors(tutors[i]);
            }
        }
Exemple #2
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        private static void PopulateGen3Tutors()
        {
            // Update Gen3 data with Emerald's data, FR/LG is a subset of Emerald's compatibility.
            var machine = BinLinker.Unpack(Util.GetBinaryResource("hmtm_g3.pkl"), "g3");
            var tutors  = BinLinker.Unpack(Util.GetBinaryResource("tutors_g3.pkl"), "g3");

            for (int i = 0; i <= Legal.MaxSpeciesID_3; i++)
            {
                E[i].AddTMHM(machine[i]);
                E[i].AddTypeTutors(tutors[i]);
            }
        }
Exemple #3
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 static byte[][] unpack(string resource) => BinLinker.Unpack(get(resource), resource);
Exemple #4
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 private static byte[][] Get(string resource, string ident) => BinLinker.Unpack(Util.GetBinaryResource($"encounter_{resource}.pkl"), ident);
Exemple #5
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 private static EncounterArea1[] Get(string name, string ident, GameVersion game) =>
 EncounterArea1.GetAreas(BinLinker.Unpack(Util.GetBinaryResource($"encounter_{name}.pkl"), ident), game);
Exemple #6
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 /// <summary>
 /// Direct fetch for <see cref="EncounterArea"/> data; can also be used to fetch supplementary encounter streams.
 /// </summary>
 /// <param name="ident">Unpacking identification ASCII characters (first two bytes of binary)</param>
 /// <param name="resource">Resource name (will be prefixed with "encounter_"</param>
 /// <returns>Array of encounter areas</returns>
 internal static T[] GetEncounterTables8 <T>(string ident, string resource) where T : EncounterAreaSH, new()
 {
     byte[] mini = Util.GetBinaryResource($"encounter_{resource}.pkl");
     return(EncounterAreaSH.GetArray <T>(BinLinker.Unpack(mini, ident)));
 }
Exemple #7
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 private static byte[][] Unpack(string resource) => BinLinker.Unpack(Get(resource), resource);