Exemple #1
0
 void OnDisable()
 {
     if (_current == this)
     {
         _current = null;
     }
 }
Exemple #2
0
 static void Initialize()
 {
     if (!initialized)
     {
         if (!Application.isPlaying)
         {
             return;
         }
         initialized = true;
         var g = new GameObject("Loom");
         _current = g.AddComponent <PEIMEN_Loom>();
         //PEIKDE.Log("Loom", "Init Complate");
     }
 }
Exemple #3
0
 void Awake()
 {
     _current    = this;
     initialized = true;
 }