private void salirDeLaPelea() { estaOcupado = true; BotUtils.setOption(4); Thread.Sleep(AppConstants.KEY_DELAY); BotUtils.doAction(); Thread.Sleep(AppConstants.KEY_DELAY); estaOcupado = false; }
public void goToNextWaypoint() { if (waypointList.Count == 0) { return; } isWalking = true; int nextWaypointType = waypointList[nextWaypoint].getType(); if (nextWaypointType == AppConstants.WAYPOINT_ACTION) { //int yInicial = Player.getPosY(); //int yFinal = yInicial++; // Cuando haya bajado 1 sqm es pq termino de hablar while (MemoryHandler.getPosY() < 5) /* que balurdez */ { BotUtils.doAction(); Thread.Sleep(AppConstants.LAG_HIGH); BotUtils.moveDown(); Thread.Sleep(AppConstants.LAG_HIGH); } } else { BotUtils.walk(waypointList[nextWaypoint]); /*BotUtils.moveRight(); * Thread.Sleep(AppConstants.KEY_DELAY); * BotUtils.moveLeft();*/ Thread.Sleep(AppConstants.KEY_DELAY); } int prevType = nextWaypointType; if ((Player.getPosX() == waypointList[nextWaypoint].getX() && Player.getPosY() == waypointList[nextWaypoint].getY()) || nextWaypointType == AppConstants.WAYPOINT_ACTION || nextWaypointType == AppConstants.WAYPOINT_DOOR) { nextWaypoint = getNextWaypointId(); } /* Chequeo si era LOOP o ENDLOOP para modificar ...*/ if (prevType == AppConstants.WAYPOINT_LOOP) { /* Chequeo PPs.. Si tengo, sigo normal.. Sino, mando al sig de endloop */ if (!BotUtils.tengoPP(AppConstants.FIGHT_PP1, AppConstants.FIGHT_PP2, AppConstants.FIGHT_PP3, AppConstants.FIGHT_PP4)) { /* Busco el que sigue despues de endloop */ for (int i = prevType; i < waypointList.Count; i++) { if (waypointList[i].getType() == AppConstants.WAYPOINT_ENDLOOP) { nextWaypoint = i + 1; break; } } } } if (prevType == AppConstants.WAYPOINT_ENDLOOP) { /* Mando a LOOP */ for (int i = 0; i < waypointList.Count; i++) { if (waypointList[i].getType() == AppConstants.WAYPOINT_LOOP) { nextWaypoint = i; break; } } } isWalking = false; }