Exemple #1
0
        private void BtnChat3_Click(object sender, EventArgs e)
        {
            if (NetworkFacade.Cities.Count == 0)
            {
                MessageBox.Show("No cityserver online! Disconnecting...");

                Reset();
                ////This doesn't work here, because this is a callback. TODO: Find a work around...
                //NetworkFacade.Client.Disconnect();

                return;
            }

            ChatFrm Chat;

            if (NetworkFacade.Avatars.Count == 2)
            {
                PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[1]);
                Chat = new ChatFrm(NetworkFacade.Avatars[1]);
                Chat.Show();
            }
            else
            {
                PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[2]);
                Chat = new ChatFrm(NetworkFacade.Avatars[2]);
                Chat.Show();
            }

            this.Visible = false;
        }
Exemple #2
0
        private void BtnChat2_Click(object sender, EventArgs e)
        {
            if (NetworkFacade.Cities.Count == 0)
            {
                MessageBox.Show("No cityserver online!");

                Reset();
                //This doesn't work here, because this is a callback. TODO: Find a work around...
                //NetworkFacade.Client.Disconnect();

                return;
            }

            ChatFrm Chat = new ChatFrm(NetworkFacade.Avatars[1]);

            Chat.Show();

            //NetworkController.Reconnect();
            //Because BtnChat2 is disabled unless the user has 3 avatars,
            //it means BtnChat2 will always represent NetworkFacade.Avatars[1].
            PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[1]);

            this.Visible = false;
        }
Exemple #3
0
        private void BtnChat3_Click(object sender, EventArgs e)
        {
            if (NetworkFacade.Cities.Count == 0)
            {
                MessageBox.Show("No cityserver online! Disconnecting...");

                Reset();
                ////This doesn't work here, because this is a callback. TODO: Find a work around...
                //NetworkFacade.Client.Disconnect();

                return;
            }

            ChatFrm Chat;

            if (NetworkFacade.Avatars.Count == 2)
            {
                PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[1]);
                Chat = new ChatFrm(NetworkFacade.Avatars[1]);
                Chat.Show();
            }
            else
            {
                PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[2]);
                Chat = new ChatFrm(NetworkFacade.Avatars[2]);
                Chat.Show();
            }

            this.Visible = false;
        }
Exemple #4
0
        private void BtnChat2_Click(object sender, EventArgs e)
        {
            if (NetworkFacade.Cities.Count == 0)
            {
                MessageBox.Show("No cityserver online!");

                Reset();
                //This doesn't work here, because this is a callback. TODO: Find a work around...
                //NetworkFacade.Client.Disconnect();

                return;
            }

            ChatFrm Chat = new ChatFrm(NetworkFacade.Avatars[1]);
            Chat.Show();

            //NetworkController.Reconnect();
            //Because BtnChat2 is disabled unless the user has 3 avatars,
            //it means BtnChat2 will always represent NetworkFacade.Avatars[1].
            PacketSenders.RequestCityToken(NetworkFacade.Client, NetworkFacade.Avatars[1]);

            this.Visible = false;
        }