public void Delete(T entity) { PCBangEntities context = CreateContext(); context.Entry(entity).State = EntityState.Deleted; context.SaveChanges(); }
public void Update(T entity) { PCBangEntities context = CreateContext(); context.Entry(entity).State = EntityState.Modified; context.SaveChanges(); }
public void Insert(T entity) { PCBangEntities context = CreateContext(); context.Entry(entity).State = EntityState.Added; context.SaveChanges(); }
public void Update(List <T> entities) { PCBangEntities context = CreateContext(); context.Entry(entities).State = EntityState.Modified; /* foreach (var entity in entities) * context.Entry(entity).State = EntityState.Modified;*/ context.SaveChanges(); }