Exemple #1
0
            //const float delta = 1 / 60f;

            public void Initialize()
            {
                (_, prefab) = Autopcr.TryGetIntInt(Program.hwnd, handle + 0x244);
                var prefabdata = UnitPrefabData.Get(prefab).UnitActionControllerData;
                var exectimes  = prefabdata.MainSkillEvolutionList.Concat(prefabdata.MainSkillList)
                                 .Concat(prefabdata.UnionBurstList).Concat(prefabdata.UnionBurstEvolutionList)
                                 .SelectMany(skill => skill.ActionParametersOnPrefab)
                                 .Where(prefab => prefab.Visible)
                                 .SelectMany(prefab => prefab.Details)
                                 .Where(det => det.Visible && det.ActionId > 0)
                                 .ToDictionary(ap => (long)ap.ActionId, ap => 1 + (int)Math.Ceiling(60 * ap.ExecTimeForPrefab.Select(ex => ex.Time).Max()));
                Dictionary <long, long> dep = null;

                long getexec(long a)
                {
                    if (exectime.TryGetValue(a, out var res))
                    {
                        return(res);
                    }
                    var b = dep[a];

                    if (b == 0)
                    {
                        return(exectimes[a]);
                    }
                    return(Math.Max(exectimes[a], getexec(b) + 1)); // coroutine is executed 1 frame after added to queue
                }

                var skilldata = UnitSkillDatum.FromUnitId(prefab);

                foreach (var skill in new long[]
                {
                    skilldata.MainSkill1, skilldata.MainSkill2, skilldata.MainSkill3, skilldata.MainSkill4, skilldata.MainSkill5,
                    skilldata.MainSkill6, skilldata.MainSkill7, skilldata.MainSkill8, skilldata.MainSkill9, skilldata.MainSkill10,
                    skilldata.MainSkillEvolution1, skilldata.MainSkillEvolution2, skilldata.UnionBurst, skilldata.UnionBurstEvolution
                }.Where(s => s > 0))
                {
                    var data = SkillDatum.FromSkillId(skill);
                    var a = data.Actions; var b = data.DependActions;
                    dep = Enumerable.Range(0, 7).Where(i => a[i] > 0).ToDictionary(i => a[i], i => b[i]);
                    foreach (var act in a)
                    {
                        if (act > 0)
                        {
                            exectime[act] = getexec(act);
                        }
                    }
                    actions[skill] = a.Where(a => a > 0).ToArray();
                }
            }
Exemple #2
0
        public static void waitAction(long unitHandle, int actionid)
        {
            bool action = false;

            void setaction(int id)
            {
                if (id == actionid)
                {
                    action = true;
                }
            }

            units[unitHandle].ActionExec += setaction;
            Autopcr.WaitFor(_ => action, pair => pair.Item2);
            units[unitHandle].ActionExec -= setaction;
        }