public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                this.animator = parentNode.GetGameObject().AddComponent <UnityEngine.Animator>();

                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[]  metaDataBuffer = resource.GetMetaData();
                JObject metaData       = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));

                this.animator.applyRootMotion = metaData["applyRootMotion"].ToObject <bool>();
                UInt32 avatarID = metaData.Value <UInt32>("avatarReferenceID");

                for (int i = 0; i < this.ChildNodes.Count; i++)
                {
                    UnityNodeBase child = this.ChildNodes[i];

                    ResourceResponse avatarResponse = new ResourceResponse(avatarID, (ResourceResponse response) =>
                    {
                        this.animator.avatar = response.GetAvatarRequest;
                    });

                    child.Deserialize(dataBlocks, this, avatarResponse, postInstallActions, optimizedLoad);
                }

                this.isDeserialized = true;
            }
        }
Exemple #2
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        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                this.camera = parentNode.GetGameObject().AddComponent <Camera>();

                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[] bytes = resource.GetResourceData();

                int     count = (bytes.Length / 4);
                float[] data  = new float[count];

                for (int i = 0; i < count; i++)
                {
                    data[i] = BitConverter.ToSingle(bytes, (i * 4));
                }

                camera.backgroundColor = new Color(data[0], data[1], data[2], data[3]);
                camera.fieldOfView     = data[4];
                camera.aspect          = data[5];

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            //Deserialize pointed node id.
            ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
            AssetResource resource  = dataBlock.GetResource(this.referenceID);

            UInt32 pointedNodeID = BitConverter.ToUInt32(resource.GetResourceData(), 0);

            UnityNodeBase currentParent = parentNode;

            while (currentParent.ParentNode != null)
            {
                currentParent = currentParent.ParentNode;
            }

            UnityNodeBase referencedNode = FindNodeWithID(currentParent, pointedNodeID);

            if (referencedNode is UnityMaterialNode)
            {
                UnityMaterialNode materialNode = referencedNode as UnityMaterialNode;

                Material mat = materialNode.GetMaterial();

                ResourceResponse request = resourceResponse.CanHandle(pointedNodeID);
                if (request != null)
                {
                    request.HandleMaterialResponse(mat);
                }
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[] metaDataBuffer         = resource.GetMetaData();
                SerializedFieldData fieldData = ProtocolBufferSerializer.DeserializeFieldData(metaDataBuffer);
                string assemblyName           = ProtocolBufferSerializer.GetAssemblyName(fieldData.assemblyType);
                string scriptTypeName         = fieldData.typeName;
                string fieldName = fieldData.fieldName;

                Type scriptType = null;

                //Qualify type check with assembly name, GetType only looks in current assembly otherwise.
                if (!string.IsNullOrEmpty(assemblyName))
                {
                    scriptType = Type.GetType(scriptTypeName + ", " + assemblyName);
                }
                else
                {
                    scriptType = Type.GetType(scriptTypeName);
                }

                if (scriptType != null)
                {
                    Gradient gradient = new Gradient();

                    PropertySetter colorKeySetter = new PropertySetter("colorKeys", (System.Object val) => { gradient.colorKeys = val as GradientColorKey[]; });
                    PropertySetter alphaKeySetter = new PropertySetter("alphaKeys", (System.Object val) => { gradient.alphaKeys = val as GradientAlphaKey[]; });

                    List <PropertySetter> customValueSetters = new List <PropertySetter>();
                    customValueSetters.Add(colorKeySetter);
                    customValueSetters.Add(alphaKeySetter);

                    FieldDeserializer fieldDeserializer = new FieldDeserializer(customValueSetters, gradient);
                    ResourceResponse  response          = new ResourceResponse();
                    response.SetFieldDeserializer(fieldDeserializer);

                    for (int i = 0; i < this.ChildNodes.Count; i++)
                    {
                        UnityNodeBase child = this.ChildNodes[i];

                        child.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad);
                    }

                    if (resourceResponse != null)
                    {
                        resourceResponse.GetFieldDeserializer.SetField(fieldName, gradient);
                    }
                }

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                this.light = parentNode.GetGameObject().AddComponent <Light>();

                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[] bytes = resource.GetResourceData();

                int     count = (bytes.Length / 4);
                float[] data  = new float[count];

                for (int i = 0; i < count; i++)
                {
                    data[i] = BitConverter.ToSingle(bytes, (i * 4));
                }

                light.color     = new Color(data[0], data[1], data[2], data[3]);
                light.type      = (LightType)Enum.ToObject(typeof(LightType), (int)data[4]);
                light.intensity = data[5];

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                if (resource != null)
                {
                    byte[] metaDataBuffer = resource.GetMetaData();
                    SerializedCollectionData collectionData = ProtocolBufferSerializer.DeserializeCollectionData(metaDataBuffer);
                    string assemblyName   = ProtocolBufferSerializer.GetAssemblyName(collectionData.assemblyType);
                    string scriptTypeName = collectionData.typeName;
                    string fieldName      = collectionData.fieldName;
                    int    itemCount      = collectionData.count;
                    Type   scriptType     = null;

                    //Qualify type check with assembly name, GetType only looks in current assembly otherwise.
                    if (!string.IsNullOrEmpty(assemblyName))
                    {
                        scriptType = Type.GetType(scriptTypeName + ", " + assemblyName);
                    }
                    else
                    {
                        scriptType = Type.GetType(scriptTypeName);
                    }

                    if (scriptType != null)
                    {
                        Array array = Array.CreateInstance(scriptType, itemCount);

                        if (array != null)
                        {
                            FieldDeserializer arrayDeserializer = new FieldDeserializer(array);
                            ResourceResponse  response          = new ResourceResponse();
                            response.SetFieldDeserializer(arrayDeserializer);

                            foreach (UnityNodeBase node in this.ChildNodes)
                            {
                                node.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad);
                                arrayDeserializer.IncrementIndex();
                            }
                        }

                        if (resourceResponse != null)
                        {
                            resourceResponse.GetFieldDeserializer.SetField(fieldName, array);
                        }
                    }
                }

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[] bytes = resource.GetResourceData();

                int       vectorCount = (bytes.Length / 12);
                Vector3[] vectors     = new Vector3[vectorCount];

                for (int i = 0; i < vectorCount; i++)
                {
                    vectors[i] = new Vector3(
                        BitConverter.ToSingle(bytes, (i * 12)),
                        BitConverter.ToSingle(bytes, (i * 12) + 4),
                        BitConverter.ToSingle(bytes, (i * 12) + 8)
                        );
                }

                GameObject parentGO = parentNode.GetGameObject();

                //Gameobject creates a transform itself when its created, we only need to get the component.
                if (parentGO != null)
                {
                    this.transform = parentGO.GetComponent <Transform>();
                }

                if (this.transform != null)
                {
                    //Get the node above the parentNode and parent to it.
                    Transform parentTransform = parentNode.ParentNode.GetTransform();

                    //Parent this transform to the object above it, if one exists.
                    if (parentTransform != null)
                    {
                        this.transform.SetParent(parentTransform);
                    }

                    //Set the attributes after we have parented the transform.
                    this.transform.localPosition = vectors[0];
                    this.transform.localRotation = Quaternion.Euler(vectors[1]);
                    this.transform.localScale    = vectors[2];
                }

                this.isDeserialized = true;
            }
        }
Exemple #8
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        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                GameObject parentGameObject = parentNode.GetGameObject();

                this.meshFilter   = parentGameObject.AddComponent <MeshFilter>();
                this.meshRenderer = parentGameObject.AddComponent <MeshRenderer>();

                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[]  metaDataBuffer = resource.GetMetaData();
                JObject metaData       = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));
                UInt32  materialID     = metaData.Value <UInt32>("materialID");

                this.mesh = MeshSerializeUtilities.ReadMesh(resource.GetResourceData(), false);
                this.meshFilter.sharedMesh = this.mesh;

                if (optimizedLoad)
                {
                    //Free up cached ram memory for this mesh, disables access to mesh components like verts etc.
                    this.mesh.UploadMeshData(true);
                }

                for (int i = 0; i < this.ChildNodes.Count; i++)
                {
                    UnityNodeBase child = this.ChildNodes[i];

                    //Create a request to be send down the chain of children, see if any child will handle it.
                    ResourceResponse materialRequest = new ResourceResponse(materialID, (ResourceResponse response) => {
                        meshRenderer.material = response.GetMaterialRequest;
                    });

                    child.Deserialize(dataBlocks, this, materialRequest, postInstallActions, optimizedLoad);
                }

                this.isDeserialized = true;
            }
        }
Exemple #9
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        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[]  metaDataBuffer = resource.GetMetaData();
                JObject metaData       = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));

                string scriptName = metaData["scriptname"].ToString();
                Type   scriptType = null;

                if (scriptMask == null)
                {
                    scriptType = Type.GetType(scriptName);
                }
                else if (this.scriptMask != null && this.scriptMask.Contains(scriptName))
                {
                    scriptType = Type.GetType(scriptName);
                }

                if (scriptType != null)
                {
                    this.script = parentNode.GetGameObject().AddComponent(scriptType) as MonoBehaviour;
                    FieldDeserializer fieldDeserializer = new FieldDeserializer(scriptType.GetFields(), this.script);

                    ResourceResponse response = new ResourceResponse();
                    response.SetFieldDeserializer(fieldDeserializer);

                    foreach (UnityNodeBase node in this.ChildNodes)
                    {
                        node.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad);
                    }
                }

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                string  jsonString = System.Text.Encoding.UTF8.GetString(resource.GetMetaData());
                JObject jsonObject = JObject.Parse(jsonString);

                animationClip           = new AnimationClip();
                animationClip.name      = jsonObject.Value <string>("name");
                animationClip.frameRate = jsonObject.Value <float>("frameRate");
                animationClip.wrapMode  = (UnityEngine.WrapMode)jsonObject.Value <int>("wrapMode");
                animationClip.legacy    = true;

                SerializedAnimationClip serializedAnimationClip = ProtocolBufferSerializer.DeserializeAnimationClipData(resource.GetResourceData());

                foreach (int key in serializedAnimationClip.AnimationChannels.Keys)
                {
                    SerializedAnimationChannelName channel = (SerializedAnimationChannelName)key;

                    SerializedAnimationKeyFrame[] keyFrames = serializedAnimationClip.GetChannel(channel);

                    AnimationCurve curve = CreateAnimationCurve(serializedAnimationClip.PostWrapMode, serializedAnimationClip.PreWrapMode, keyFrames);

                    animationClip.SetCurve("", typeof(Transform), AnimationClipUtils.GetAnimationClipChannelName(channel), curve);
                }

                string fieldName = jsonObject.Value <string>("fieldName");
                if (resourceResponse != null)
                {
                    resourceResponse.GetFieldDeserializer.SetField(fieldName, animationClip);
                }

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[this.resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                ResourceResponse request = resourceResponse.CanHandle(GetReferenceID());
                if (request != null)
                {
                    byte[] bundleBytes = resource.GetResourceData();
                    this.internalBundle = AssetBundle.LoadFromMemory(bundleBytes);

                    request.HandleAssetBundleResponse(this.internalBundle);
                }

                this.isDeserialized = true;
            }
        }
Exemple #12
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        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                UInt32 pointedNodeID = BitConverter.ToUInt32(resource.GetResourceData(), 0);

                postInstallActions.Add((UnityNodeBase rootNode) => {
                    UnityNodeBase referencedNode = FindNodeWithID(rootNode, pointedNodeID);

                    if (referencedNode is UnityAnimationClipNode)
                    {
                        UnityAnimationClipNode animationClip = referencedNode as UnityAnimationClipNode;

                        AnimationClip animation = animationClip.GetAnimationClip();

                        string jsonString  = System.Text.Encoding.UTF8.GetString(resource.GetMetaData());
                        JObject jsonObject = JObject.Parse(jsonString);

                        string fieldName = jsonObject.Value <string>("fieldName");
                        if (resourceResponse != null)
                        {
                            resourceResponse.GetFieldDeserializer.SetField(fieldName, animation);
                        }
                    }
                });

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                //Deserialize pointed node id.
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[] bytes = resource.GetResourceData();

                UInt32 referencedNodeID = BitConverter.ToUInt32(bytes, 0);
                //JObject metaData = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));

                //UInt32 referencedNodeID = metaData.Value<UInt32>("targetReferenceID");

                Dictionary <UInt32, UnityNodeBase> referencedNodes = resourceResponse.GetReferencedNodes;

                if (referencedNodes.ContainsKey(referencedNodeID))
                {
                    UnityNodeBase referencedNode = referencedNodes[referencedNodeID];

                    Transform transform = referencedNode.GetTransform();

                    if (transform != null)
                    {
                        resourceResponse.GetFieldDeserializer.SetArrayItem(transform);
                    }
                }

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[this.resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                if (resource == null)
                {
                    ResourceResponse textureLookUp = resourceResponse.CanHandle(GetReferenceID());
                    if (textureLookUp != null)
                    {
                        textureLookUp.HandleTextureResponse(null);
                    }

                    return;
                }

                byte[]  textureBytes   = resource.GetResourceData();
                byte[]  metaDataBuffer = resource.GetMetaData();
                JObject metaData       = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));

                int width  = metaData.Value <int>("width");
                int height = metaData.Value <int>("height");
                TextureDataFormat textureFormat = (TextureDataFormat)metaData.Value <int>("textureFormat");
                string            fieldName     = metaData.Value <string>("fieldName");

                if (textureFormat == TextureDataFormat.PVRTC4BPP)
                {
                    #if MEASURE_PERFORMANCE
                    System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
                    watch.Start();
                    #endif

                    #if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_EDITOR
                    int    dataSize    = 0;
                    IntPtr dataPointer = PVRTCEncoderWrapper.DecompressData(textureBytes, width, height, false, ref dataSize);
                    if (dataPointer != IntPtr.Zero)
                    {
                        this.texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
                        this.texture.LoadRawTextureData(dataPointer, dataSize);
                        this.texture.Apply(false, true);

                        //TODO: Probably better to use IDisposable here....
                        PVRTCEncoderWrapper.FreeCompressedDataPointer(dataPointer);
                    }
                    #else
                    this.texture = new Texture2D(width, height, TextureFormat.PVRTC_RGBA4, false);
                    this.texture.LoadRawTextureData(textureBytes);
                    this.texture.Apply(false, true);
                    #endif

                    #if MEASURE_PERFORMANCE
                    watch.Stop();
                    Debug.Log("Time to deserialize texture: " + watch.ElapsedMilliseconds);
                    #endif
                }
                else if (textureFormat == TextureDataFormat.ASTC6X6)
                {
                    #if MEASURE_PERFORMANCE
                    System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
                    watch.Start();
                    #endif

                    this.texture = new Texture2D(width, height, TextureFormat.ASTC_RGBA_6x6, false);
                    this.texture.LoadRawTextureData(textureBytes);
                    this.texture.Apply(false, true);

                    #if MEASURE_PERFORMANCE
                    watch.Stop();
                    Debug.Log("Time to deserialize texture: " + watch.ElapsedMilliseconds);
                    #endif
                }
                else if (textureFormat == TextureDataFormat.RGB32)
                {
                    this.texture = new Texture2D(width, height, TextureFormat.RGBA32, false);
                    this.texture.LoadRawTextureData(textureBytes);

                    if (optimizedLoad)
                    {
                        this.texture.Apply(false, true);
                    }
                    else
                    {
                        this.texture.Apply(false);
                    }
                }

                if (fieldName == null)
                {
                    ResourceResponse request = resourceResponse.CanHandle(GetReferenceID());
                    if (request != null)
                    {
                        request.HandleTextureResponse(texture);
                    }
                }
                else
                {
                    if (resourceResponse != null)
                    {
                        resourceResponse.GetFieldDeserializer.SetField(fieldName, this.texture);
                    }
                }

                this.isDeserialized = true;
            }
        }
Exemple #15
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        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            GameObject parentGameObject = parentNode.GetGameObject();

            this.skinnedMesh = parentGameObject.AddComponent <SkinnedMeshRenderer>();

            ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
            AssetResource resource  = dataBlock.GetResource(this.referenceID);

            byte[]  metaDataBuffer = resource.GetMetaData();
            JObject metaData       = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));

            UInt32 materialID    = metaData.Value <UInt32>("materialID");
            string rootBoneName  = metaData.Value <string>("rootBone");
            string probeBoneName = metaData.Value <string>("probeAnchor");
            int    quality       = metaData.Value <int>("quality");

            string[] boneNames         = metaData.Value <JArray>("bones").ToObject <string[]>();
            float[]  blendShapeWeights = metaData.Value <JArray>("blendShapeWeights").ToObject <float[]>();

            // Add a post install action so the bones will have time to be created.
            postInstallActions.Add((UnityNodeBase node) => {
                System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
                watch.Start();

                Transform[] bones = new Transform[boneNames.Length];

                //Mapp all bone transform in the hierarchy.
                Dictionary <string, Transform> bonesMapping = new Dictionary <string, Transform>();
                FindTransformsInHierarchy(node, bonesMapping);

                for (int i = 0; i < boneNames.Length; i++)
                {
                    string name = boneNames[i];

                    if (bonesMapping.ContainsKey(name))
                    {
                        bones[i] = bonesMapping[name];
                    }
                    else
                    {
                        bones[i] = null;
                    }
                }

                this.mesh = MeshSerializeUtilities.ReadMesh(resource.GetResourceData(), true);

                if (optimizedLoad)
                {
                    //Free up mono memory for this mesh, now owned by the GPU.
                    this.mesh.UploadMeshData(true);
                }

                this.skinnedMesh.sharedMesh = this.mesh;
                this.skinnedMesh.bones      = bones;
                this.skinnedMesh.quality    = (SkinQuality)Enum.ToObject(typeof(SkinQuality), quality);

                for (int i = 0; i < blendShapeWeights.Length; i++)
                {
                    this.skinnedMesh.SetBlendShapeWeight(i, blendShapeWeights[i]);
                }

                if (bonesMapping.ContainsKey(rootBoneName))
                {
                    this.skinnedMesh.rootBone = bonesMapping[rootBoneName];
                }
                if (probeBoneName != null)
                {
                    this.skinnedMesh.probeAnchor = bonesMapping[probeBoneName];
                }

                watch.Stop();
                //Debug.Log("time to deserialize skinned mesh: " + watch.ElapsedMilliseconds);
            });

            for (int i = 0; i < this.ChildNodes.Count; i++)
            {
                UnityNodeBase child = this.ChildNodes[i];

                //Create a request to be send down the chain of children, see if any child will handle it.
                ResourceResponse materialRequest = new ResourceResponse(materialID, (ResourceResponse response) => {
                    skinnedMesh.material = response.GetMaterialRequest;
                });

                child.Deserialize(dataBlocks, this, materialRequest, postInstallActions, optimizedLoad);
            }
        }
Exemple #16
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        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                if (resource != null)
                {
                    byte[] metaDataBuffer         = resource.GetMetaData();
                    SerializedFieldData fieldData = ProtocolBufferSerializer.DeserializeFieldData(metaDataBuffer);

                    string assemblyName = ProtocolBufferSerializer.GetAssemblyName(fieldData.assemblyType);

                    if (assemblyName != null)
                    {
                        Type scriptType = null;

                        //Qualify type check with assembly name, GetType only looks in current assembly otherwise.
                        if (!string.IsNullOrEmpty(assemblyName))
                        {
                            scriptType = Type.GetType(fieldData.typeName + ", " + assemblyName);
                        }
                        else
                        {
                            scriptType = Type.GetType(fieldData.typeName);
                        }

                        if (scriptType != null)
                        {
                            System.Object objectInstance = Activator.CreateInstance(scriptType);

                            FieldDeserializer fieldDeserializer = new FieldDeserializer(scriptType.GetFields(), objectInstance);
                            ResourceResponse  response          = new ResourceResponse();
                            response.SetFieldDeserializer(fieldDeserializer);

                            foreach (UnityNodeBase node in this.ChildNodes)
                            {
                                node.Deserialize(dataBlocks, this, response, postInstallActions, optimizedLoad);
                            }

                            //if fieldname is empty its an array item.
                            if (resourceResponse != null)
                            {
                                if (fieldData.arrayItem)
                                {
                                    resourceResponse.GetFieldDeserializer.SetArrayItem(objectInstance);
                                }
                                else
                                {
                                    resourceResponse.GetFieldDeserializer.SetField(fieldData.fieldName, objectInstance);
                                }
                            }
                        }
                    }
                }

                this.isDeserialized = true;
            }
        }
Exemple #17
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        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[] metaDataBuffer         = resource.GetMetaData();
                SerializedFieldData fieldData = ProtocolBufferSerializer.DeserializeFieldData(metaDataBuffer);

                if (fieldData != null)
                {
                    byte[]        data = resource.GetResourceData();
                    System.Object obj  = null;

                    if (data != null)
                    {
                        if (fieldData.type == 1)
                        {
                            obj = System.Text.Encoding.UTF8.GetString(data);
                        }
                        else if (fieldData.type == 2)
                        {
                            obj = BitConverter.ToInt32(data, 0);
                        }
                        else if (fieldData.type == 3)
                        {
                            obj = BitConverter.ToUInt32(data, 0);
                        }
                        else if (fieldData.type == 4)
                        {
                            obj = BitConverter.ToSingle(data, 0);
                        }
                        else if (fieldData.type == 5)
                        {
                            obj = BitConverter.ToDouble(data, 0);
                        }
                        else if (fieldData.type == 6)
                        {
                            obj = BitConverter.ToBoolean(data, 0);
                        }
                        else if (fieldData.type == 7)
                        {
                            obj = data;
                        }

                        if (resourceResponse != null)
                        {
                            if (fieldData.arrayItem)
                            {
                                resourceResponse.GetFieldDeserializer.SetArrayItem(obj);
                            }
                            else
                            {
                                resourceResponse.GetFieldDeserializer.SetField(fieldData.fieldName, obj);
                            }
                        }
                    }
                }

                this.isDeserialized = true;
            }
        }
Exemple #18
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        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                byte[]  metaDataBuffer = resource.GetMetaData();
                JObject metaData       = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));
                string  avatarName     = metaData.Value <string>("avatarName");
                this.sharedAvatar = bool.Parse(metaData.Value <string>("sharedAvatar"));
                string rootBone    = metaData.Value <string>("rootBone");
                JArray mappedBones = metaData.Value <JArray>("mappedBones");

                if (!sharedAvatar)
                {
                    //Run after hierarchy is created since we need it when creating a avatar.
                    postInstallActions.Add((UnityNodeBase rootNode) => {
                        UnityNodeBase skeletonRootNode = FindNodeWithName(rootNode, rootBone);

                        if (skeletonRootNode != null)
                        {
                            //recreate avatar from meta data.
                            List <SkeletonBone> skeletonBones = new List <SkeletonBone>(mappedBones.Count);
                            List <HumanBone> humanBones       = new List <HumanBone>(mappedBones.Count);

                            int humanBoneCount    = 0;
                            int skeletonBoneCount = 0;
                            foreach (JObject bone in mappedBones)
                            {
                                JObject humanBoneData = bone.Value <JObject>("humanBone");

                                if (humanBoneData != null)
                                {
                                    HumanBone humanBone = new HumanBone();
                                    humanBone.humanName = humanBoneData.Value <string>("humanName");
                                    humanBone.boneName  = humanBoneData.Value <string>("boneName");
                                    humanBone.limit.useDefaultValues = bool.Parse(humanBoneData.Value <string>("useDefaultValues"));

                                    humanBones.Add(humanBone);
                                }

                                JObject skeletonBoneData  = bone.Value <JObject>("skeletonBone");
                                SkeletonBone skeletonBone = new SkeletonBone();
                                skeletonBone.name         = skeletonBoneData.Value <string>("name");

                                float[] posArray      = skeletonBoneData.Value <JArray>("position").ToObject <float[]>();
                                skeletonBone.position = new Vector3(posArray[0], posArray[1], posArray[2]);

                                float[] rotArray      = skeletonBoneData.Value <JArray>("rotation").ToObject <float[]>();
                                skeletonBone.rotation = new Quaternion(rotArray[0], rotArray[1], rotArray[2], rotArray[3]);

                                float[] scaleArray = skeletonBoneData.Value <JArray>("scale").ToObject <float[]>();
                                skeletonBone.scale = new Vector3(scaleArray[0], scaleArray[1], scaleArray[2]);

                                skeletonBones.Add(skeletonBone);
                            }

                            HumanDescription desc = new HumanDescription();
                            desc.human            = humanBones.ToArray();
                            desc.skeleton         = skeletonBones.ToArray();

                            //set the default values for the rest of the human descriptor parameters
                            desc.upperArmTwist = 0.5f;
                            desc.lowerArmTwist = 0.5f;
                            desc.upperLegTwist = 0.5f;
                            desc.lowerLegTwist = 0.5f;
                            desc.armStretch    = 0.05f;
                            desc.legStretch    = 0.05f;
                            desc.feetSpacing   = 0.0f;

                            this.avatar      = AvatarBuilder.BuildHumanAvatar(skeletonRootNode.GetGameObject(), desc);
                            this.avatar.name = avatarName;

                            ResourceResponse request = resourceResponse.CanHandle(GetReferenceID());
                            if (request != null)
                            {
                                request.HandleAvatarResponse(this.avatar);
                            }
                        }
                        else
                        {
                            Debug.LogError("Unable to find rootnode for avatar: " + avatarName);
                        }
                    });
                }
                else
                {
                    //Load avatar from resources by name.
                    string avatarResourcePath = Path.Combine("Avatars", avatarName);
                    this.avatar = Resources.Load(avatarResourcePath) as Avatar;

                    ResourceResponse request = resourceResponse.CanHandle(GetReferenceID());
                    if (request != null)
                    {
                        request.HandleAvatarResponse(this.avatar);
                    }
                }

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                /*
                 * byte[] serializedProbes = resource.GetResourceData();
                 *
                 * //30 floats in each array element.
                 * int sizeOfArray = numberOfProbes * 30;
                 * float[] lightProbeData = new float[sizeOfArray];
                 *
                 * for (int i = 0; i < sizeOfArray; i++)
                 * {
                 *  lightProbeData[i] = BitConverter.ToSingle(serializedProbes, i * sizeof(float));
                 * }
                 *
                 * Vector3[] probePositions = new Vector3[numberOfProbes];
                 * SphericalHarmonicsL2[] bakedProbes = new SphericalHarmonicsL2[numberOfProbes];
                 *
                 * int stride = 0;
                 * for (int i = 0; i < numberOfProbes; i++)
                 * {
                 *  probePositions[i] = new Vector3(lightProbeData[stride], lightProbeData[stride + 1], lightProbeData[stride + 2]);
                 *  stride += 3;
                 *
                 *  SphericalHarmonicsL2 probe = new SphericalHarmonicsL2();
                 *  for (int k = 0; k < 27; k++)
                 *  {
                 *      probe[0, k] = lightProbeData[stride + k];
                 *  }
                 *  bakedProbes[i] = probe;
                 *
                 *  stride += 27;
                 * }
                 */

                byte[]  metaDataBuffer   = resource.GetMetaData();
                JObject metaData         = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));
                int     numberOfProbes   = metaData.Value <int>("numberOfProbes");
                JArray  bundleReferences = metaData.Value <JArray>("bundleReferences");

                UInt32 mappedNodeID = 0;

                //Load the correct bundle depending on what platform we are running.
                if (mapping.ContainsKey(Application.platform))
                {
                    string mappedPlatform = mapping[Application.platform];

                    foreach (JObject item in bundleReferences)
                    {
                        string platform = item.Value <string>("platform");

                        if (string.CompareOrdinal(mappedPlatform, platform) == 0)
                        {
                            mappedNodeID = item.Value <UInt32>("referenceID");
                        }
                    }
                }

                if (mappedNodeID != 0)
                {
                    //Create a request to be send down the chain of children, see if any child will handle it.
                    ResourceResponse lightprobeResponse = new ResourceResponse(mappedNodeID, (ResourceResponse response) => {
                        AssetBundle internalBundle = response.GetAssetBundleRequest;

                        if (internalBundle != null)
                        {
                            UnityEngine.Object[] objects = internalBundle.LoadAllAssets <UnityEngine.Object>();

                            foreach (UnityEngine.Object obj in objects)
                            {
                                if (obj is LightProbes)
                                {
                                    this.lightProbes = obj as LightProbes;
                                    break;
                                }
                            }

                            if (this.lightProbes == null)
                            {
                                Debug.LogError("Unable to find lightprobe data!");
                            }
                        }
                    });

                    for (int i = 0; i < this.ChildNodes.Count; i++)
                    {
                        UnityNodeBase child = this.ChildNodes[i];
                        child.Deserialize(dataBlocks, this, lightprobeResponse, postInstallActions, optimizedLoad);
                    }
                }

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[this.resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                System.Diagnostics.Stopwatch watch = new System.Diagnostics.Stopwatch();
                watch.Start();

                byte[]             metaDataBuffer     = resource.GetMetaData();
                SerializedMaterial serializedMaterial = ProtocolBufferSerializer.DeserializeMaterialData(metaDataBuffer);

                string shaderName = serializedMaterial.ShaderName;
                this.material      = new UnityEngine.Material(Shader.Find(shaderName));
                this.material.name = serializedMaterial.DisplayName;

                ResourceResponse previousRequest = null;

                if (serializedMaterial.MaterialProperties != null)
                {
                    foreach (KeyValuePair <string, SerializedMaterialProperty> pair in serializedMaterial.MaterialProperties)
                    {
                        if (pair.Value != null)
                        {
                            MaterialPropertyType propertyType = (MaterialPropertyType)pair.Value.PropertyType;

                            if (propertyType == MaterialPropertyType.FloatType)
                            {
                                SerializedMaterialFloatProperty floatProperty = pair.Value as SerializedMaterialFloatProperty;
                                this.material.SetFloat(pair.Key, floatProperty.Val);
                            }
                            else if (propertyType == MaterialPropertyType.VectorType)
                            {
                                SerializedMaterialVectorProperty vectorProperty = pair.Value as SerializedMaterialVectorProperty;

                                Vector4 vector = new Vector4(vectorProperty.X, vectorProperty.Y, vectorProperty.Z, vectorProperty.W);
                                this.material.SetVector(pair.Key, vector);
                            }
                            else if (propertyType == MaterialPropertyType.ColorType)
                            {
                                SerializedMaterialColorProperty colorProperty = pair.Value as SerializedMaterialColorProperty;

                                Color color = new Color(colorProperty.R, colorProperty.G, colorProperty.B, colorProperty.A);
                                this.material.SetColor(pair.Key, color);
                            }
                            else if (propertyType == MaterialPropertyType.TextureType)
                            {
                                SerializedMaterialTextureProperty textureProperty = pair.Value as SerializedMaterialTextureProperty;
                                string propertyName = pair.Key;

                                ResourceResponse textureRequest = new ResourceResponse(textureProperty.ReferenceID, (ResourceResponse response) =>
                                {
                                    material.SetTexture(propertyName, response.GetTextureRequest);
                                });

                                if (previousRequest != null)
                                {
                                    textureRequest.SetPreviousResponse(previousRequest);
                                    previousRequest.SetNextResponse(textureRequest);
                                }

                                previousRequest = textureRequest;
                            }
                        }
                    }
                }

                if (previousRequest != null)
                {
                    //Get the first request created.
                    ResourceResponse firstRequest = previousRequest;
                    while (true)
                    {
                        ResourceResponse previous = firstRequest.GetPreviousResponse();

                        if (previous == null)
                        {
                            break;
                        }

                        firstRequest = previous;
                    }

                    //Have each request set by one of the child nodes.
                    for (int i = 0; i < this.ChildNodes.Count; i++)
                    {
                        UnityNodeBase child = this.ChildNodes[i];

                        child.Deserialize(dataBlocks, parentNode, firstRequest, postInstallActions, optimizedLoad);
                    }
                }

                //Finish up and set material to whatever field/object that owns this node.
                ResourceResponse request = resourceResponse.CanHandle(GetReferenceID());
                if (request != null)
                {
                    request.HandleMaterialResponse(this.material);
                }

                watch.Stop();
                //Debug.Log("Time to deserialize material: " + watch.ElapsedMilliseconds);

                this.isDeserialized = true;
            }
        }
        public override void Deserialize(Dictionary <PCFResourceType, DataBlockBase> dataBlocks,
                                         UnityNodeBase parentNode,
                                         ResourceResponse resourceResponse,
                                         List <Action <UnityNodeBase> > postInstallActions,
                                         bool optimizedLoad)
        {
            if (!this.isDeserialized)
            {
                ResourceBlock dataBlock = dataBlocks[resourceType] as ResourceBlock;
                AssetResource resource  = dataBlock.GetResource(this.referenceID);

                if (resource != null)
                {
                    this.resourceResponse = resourceResponse;

                    byte[]  metaDataBuffer = resource.GetMetaData();
                    JObject metaData       = JObject.Parse(System.Text.Encoding.UTF8.GetString(metaDataBuffer));

                    this.fieldName       = metaData.Value <string>("fieldName");
                    this.audioPlayerName = metaData.Value <string>("name");
                    this.arrayItem       = bool.Parse(metaData.Value <string>("arrayItem"));
                    this.samplesLength   = metaData.Value <int>("samples");

                    //Lets us know if this audioclip should be streamed directly from the main pcf file.
                    this.streamed = bool.Parse(metaData.Value <string>("streamed"));

                    if (resource.IsStreamed())
                    {
                        UnityNodeBase current = parentNode;
                        while (current.ParentNode != null)
                        {
                            current = current.ParentNode;
                        }

                        IFileHandle filePath = null;
                        if (current is UnityRootNode)
                        {
                            UnityRootNode rootNode = current as UnityRootNode;
                            filePath = rootNode.GetFile();
                        }

                        if (filePath != null & filePath.Exists)
                        {
                            int streamPosition = (int)resource.GetStreamPosition();
                            int streamLength   = (int)resource.GetStreamLength();

                            //Copy ogg file to temporary cache path for use.
                            this.cachePath = Application.temporaryCachePath + "/" + this.referenceID + ".ogg";

                            if (File.Exists(this.cachePath))
                            {
                                File.Delete(this.cachePath);
                            }

                            Stream     streamedFile = filePath.GetFileStream(FileMode.Open);
                            FileStream oggOutput    = new FileStream(this.cachePath, FileMode.Create, FileAccess.Write);

                            streamedFile.Seek(streamPosition, SeekOrigin.Begin);
                            int bytesLeft    = streamLength;
                            int bytesWritten = 0;

                            while (bytesLeft > 0)
                            {
                                int bytesRead    = streamedFile.Read(COPY_BUFFER, 0, Math.Min(bytesLeft, COPY_BUFFER.Length));
                                int bytesToWrite = COPY_BUFFER.Length;

                                //Should happen for the last buffer we write.
                                if (bytesLeft < COPY_BUFFER.Length)
                                {
                                    bytesToWrite = bytesLeft;
                                }

                                oggOutput.Write(COPY_BUFFER, 0, bytesToWrite);

                                bytesWritten += bytesToWrite;
                                bytesLeft    -= bytesRead;
                            }

                            oggOutput.Dispose();
                            oggOutput.Close();

                            streamedFile.Close();

                            if (bytesWritten != streamLength)
                            {
                                Debug.LogError("Missmatch in ogg cache file!");
                            }

                            if (streamed)
                            {
                                this.audioPlayer = new StreamedAudioPlayer(this.referenceID, this.audioPlayerName, this.cachePath, this.samplesLength);
                            }
                            else
                            {
                                this.audioPlayer = new BufferedAudioPlayer(this.referenceID, this.audioPlayerName, this.cachePath, this.samplesLength);
                            }
                        }
                    }

                    if (resourceResponse != null && this.audioPlayer != null)
                    {
                        if (arrayItem)
                        {
                            this.index = resourceResponse.GetFieldDeserializer.SetArrayItem(this.audioPlayer.GetAudioClip());
                        }
                        else
                        {
                            resourceResponse.GetFieldDeserializer.SetField(fieldName, this.audioPlayer.GetAudioClip());
                        }
                    }
                }

                this.isDeserialized = true;
            }
        }