public async void DeleteAllPropertyKeys(int id)
        {
            Property         property = Properties[(id - 1)];
            List <Inventory> items    = await InventoryRepository.GetInventoryItemByName(property.Name + " key");

            // --- Go through all actively loaded properties and remove the key
            foreach (Inventory item in items)
            {
                foreach (KeyValuePair <Client, Player> player in Player.PlayerData)
                {
                    Player    ply = Player.PlayerData[player.Key];
                    Inventory itm = ply.Inventory.FirstOrDefault(i => i.Id == item.Id);
                    if (itm == null)
                    {
                        continue;
                    }

                    ply.Inventory.Remove(itm);
                }

                foreach (Property prop in Properties)
                {
                    Inventory itm = prop.Inventory?.FirstOrDefault(i => i.Id == item.Id);
                    if (itm == null)
                    {
                        continue;
                    }

                    prop.Inventory.Remove(itm);
                }

                foreach (KeyValuePair <NetHandle, Vehicle> vehicle in Vehicle.VehicleData)
                {
                    Vehicle   veh = Vehicle.VehicleData[vehicle.Key];
                    Inventory itm = veh.TrunkItems?.FirstOrDefault(i => i.Id == item.Id);
                    if (itm == null)
                    {
                        continue;
                    }

                    veh.TrunkItems.Remove(itm);
                }

                InventoryRepository.RemoveInventoryItem(item);
            }
        }