public async static void EndSentence(Prison sentence, Player player) { if (!sentence.IsPrison) { CellManager.StartCellExitSequenceForPlayer(player); } else { //StartPrisonExitSequenceForPlayer(player); } await PrisonRepository.RemoveSentence(sentence); }
public void CellExitTest(Client player) { CellManager.StartCellExitSequenceForPlayer(player); }