/*public void moveBoat(GameObject boat, int to_or_from) * { * if (to_or_from == -1) * { * CCBoatMove boatMoveToRight = CCBoatMove.GetSSAction(new Vector3(5, 1, 0)); * this.RunAction(boat, boatMoveToRight, this); * } * else * { * CCBoatMove boatMoveToLeft = CCBoatMove.GetSSAction(new Vector3(-5, 1, 0)); * this.RunAction(boat, boatMoveToLeft, this); * } * } * * public void moveCharacter(GameObject obj, Vector3 dest) * { * CCCharacterMove characterMove = CCCharacterMove.GetSSAction(dest); * this.RunAction(obj, characterMove, this); * }*/ public new void Start() { sceneController = (FirstController)SSDirector.GetInstance().CurrentSceneController; sceneController.actionManager = this; }
void Start() { action = SSDirector.GetInstance().CurrentSceneController as IUserAction; }