public Car CarCreate(string model, Engine engine, Cargo cargo, List <Tire> tires) { return(new Car(model, engine, cargo, tires)); }
private Car CreateCar(string model, Engine engine, Cargo cargo, List <Tire> tires) { Car car = new Car(model, engine, cargo, tires.ToArray()); return(car); }
static void Main(string[] args) { List <Car> cars = new List <Car>(); int lines = int.Parse(Console.ReadLine()); for (int i = 0; i < lines; i++) { string[] parameters = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); string model = parameters[0]; int engineSpeed = int.Parse(parameters[1]); int enginePower = int.Parse(parameters[2]); Engine engine = new Engine(engineSpeed, enginePower); int cargoWeight = int.Parse(parameters[3]); string cargoType = parameters[4]; Cargo cargo = new Cargo(cargoWeight, cargoType); double tire1Pressure = double.Parse(parameters[5]); int tire1age = int.Parse(parameters[6]); KeyValuePair tire1 = KeyValuePair.Create(tire1Pressure, tire1Age); double tire2Pressure = double.Parse(parameters[7]); int tire2age = int.Parse(parameters[8]); KeyValuePair tire2 = KeyValuePair.Create(tire2Pressure, tire2Age); double tire3Pressure = double.Parse(parameters[9]); int tire3age = int.Parse(parameters[10]); KeyValuePair tire3 = KeyValuePair.Create(tire3Pressure, tire3Age); double tire4Pressure = double.Parse(parameters[11]); int tire4age = int.Parse(parameters[12]); KeyValuePair tire4 = KeyValuePair.Create(tire4Pressure, tire4Age); KeyValuePair <double, int>[] tires = new KeyValuePair <double, int>[] { tire1, tire2, tire3, tire4 }; Car car = new Car(model, engine, cargo, tires); cars.Add(car); } string command = Console.ReadLine(); if (command == "fragile") { List <string> fragile = cars .Where(x => x.Cargo.Type == "fragile" && x.Tires.Any(y => y.Key < 1)) .Select(x => x.Model) .ToList(); Console.WriteLine(string.Join(Environment.NewLine, fragile)); } else { List <string> flamable = cars .Where(x => x.Cargo.Type == "flamable" && x.Engine.Power > 250) .Select(x => x.Model) .ToList(); Console.WriteLine(string.Join(Environment.NewLine, flamable)); } }
private Cargo CreateCargo(int weight, string type) { Cargo cargo = new Cargo(weight, type); return(cargo); }
public static void Main() { int numberCars = int.Parse(Console.ReadLine()); var listCars = new List <Car>(); for (int i = 0; i < numberCars; i++) { string[] info = Console.ReadLine().Split(); string model = info[0]; int engineSpeed = int.Parse(info[1]); int enginePower = int.Parse(info[2]); int cargoWeight = int.Parse(info[3]); string cargoType = info[4]; double tire1Pressure = double.Parse(info[5]); int tire1Age = int.Parse(info[6]); double tire2Pressure = double.Parse(info[7]); int tire2Age = int.Parse(info[8]); double tire3Pressure = double.Parse(info[9]); int tire3Age = int.Parse(info[10]); double tire4Pressure = double.Parse(info[11]); int tire4Age = int.Parse(info[12]); var engine = new Engine(engineSpeed, enginePower); var cargo = new Cargo(cargoWeight, cargoType); var tireSet = new TireSet(tire1Pressure, tire1Age , tire2Pressure, tire2Age , tire3Pressure, tire3Age , tire4Pressure, tire4Age); var car = new Car(model, engine, cargo, tireSet); listCars.Add(car); } string command = Console.ReadLine(); var result = new List <string>(); foreach (var car in listCars) { if (command == "fragile" && car.Cargo.CargoType == "fragile" && car.TireSet.LittlePressureTire()) { result.Add(car.Model); } else if (command == "flamable" && car.Cargo.CargoType == "flamable" && car.Engine.EnginePower > 250) { result.Add(car.Model); } } Console.WriteLine(string.Join(Environment.NewLine, result)); }
public void Run() { List <Car> cars = new List <Car>(); int lines = int.Parse(Console.ReadLine()); for (int i = 0; i < lines; i++) { string[] parameters = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); string model = parameters[0]; int engineSpeed = int.Parse(parameters[1]); int enginePower = int.Parse(parameters[2]); int cargoWeight = int.Parse(parameters[3]); string cargoType = parameters[4]; Tire[] tire1 = new Tire[4]; double tire1Pressure = double.Parse(parameters[5]); int tire1age = int.Parse(parameters[6]); tire1[0] = new Tire(tire1age, tire1Pressure); double tire2Pressure = double.Parse(parameters[7]); int tire2age = int.Parse(parameters[8]); tire1[1] = new Tire(tire2age, tire2Pressure); double tire3Pressure = double.Parse(parameters[9]); int tire3age = int.Parse(parameters[10]); tire1[2] = new Tire(tire3age, tire3Pressure); double tire4Pressure = double.Parse(parameters[11]); int tire4age = int.Parse(parameters[12]); tire1[3] = new Tire(tire4age, tire4Pressure); Engine engine1 = new Engine(engineSpeed, enginePower); Cargo cargo1 = new Cargo(cargoWeight, cargoType); cars.Add(new Car(model, engine1, cargo1, tire1)); } string command = Console.ReadLine(); if (command == "fragile") { List <string> fragile = cars .Where(x => x.Cargo.Type == "fragile" && x.Tires.Any(y => y.Pressure < 1)) .Select(x => x.Model) .ToList(); Console.WriteLine(string.Join(Environment.NewLine, fragile)); } else { List <string> flamable = cars .Where(x => x.Cargo.Type == "flamable" && x.Engine.Power > 250) .Select(x => x.Model) .ToList(); Console.WriteLine(string.Join(Environment.NewLine, flamable)); } }
static void Main(string[] args) { List <Car> cars = new List <Car>(); int lines = int.Parse(Console.ReadLine()); for (int i = 0; i < lines; i++) { string[] parameters = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); string model = parameters[0]; int engineSpeed = int.Parse(parameters[1]); int enginePower = int.Parse(parameters[2]); Engine engine = new Engine(engineSpeed, enginePower); int cargoWeight = int.Parse(parameters[3]); string cargoType = parameters[4]; Cargo cargo = new Cargo(cargoWeight, cargoType); var secondParams = parameters.Skip(5).ToArray(); Tire[] tires = new Tire[4]; int counter = 0; for (int j = 0; j < secondParams.Length; j += 2) { double currentTirePressure = double.Parse(secondParams[j]); int currentTireAge = int.Parse(secondParams[j + 1]); Tire currentTire = new Tire(currentTirePressure, currentTireAge); tires[counter] = currentTire; counter++; } Car currentCar = new Car(model, engine, cargo, tires); cars.Add(currentCar); } string command = Console.ReadLine(); if (command == "fragile") { List <string> fragile = cars .Where(c => c.Cargo.CargoType == "fragile" && c.Tires.Any(y => y.TirePressure < 1)) .Select(c => c.Model) .ToList(); Console.WriteLine(string.Join(Environment.NewLine, fragile)); } else { List <string> flamable = cars .Where(x => x.Cargo.CargoType == "flamable" && x.Engine.EnginePower > 250) .Select(x => x.Model) .ToList(); Console.WriteLine(string.Join(Environment.NewLine, flamable)); } }
private Car CreateCar(string model, Engine engine, Cargo cargo, Tire[] tires) { return(new Car(model, engine, cargo, tires)); }