void Loaded()
 {
     instance = this;
     InitializeConfig();
     ConVar.AI.think = false;
     if (config.RemoveAllScientists)
     {
         Rust.Ai.SquadManager.squad_disable = true;
     }
 }
Exemple #2
0
 void Loaded()
 {
     instance = this;
     InitializeConfig();
     ConVar.AI.think = false;
 }