private new bool LoadConfig() { try { Config.Settings = new JsonSerializerSettings { Converters = { new UnityVector3Converter(), new UnityGameObjectConverter(), new StringEnumConverter() } }; if (!Config.Exists()) { return(CreateDefaultConfig()); } _config = Config.ReadObject <ConfigData>(); } catch (Exception e) { Puts("Config load failed: {0}{1}{2}", e.Message, Environment.NewLine, e.StackTrace); return(false); } return(true); }
private new bool LoadConfig() { try { if (!Config.Exists()) { return(CreateDefaultConfig()); } Config.Load(_configpath); } catch (Exception e) { Puts("Config load failed: {0}{1}{2}", e.Message, Environment.NewLine, e.StackTrace); return(false); } return(true); }
private new bool LoadConfig() { try { Config.Settings = Settings; if (!Config.Exists()) { return(CreateDefaultConfig()); } _config = Config.ReadObject <ConfigData>(); } catch (Exception e) { Puts("Config load failed: {0}{1}{2}", e.Message, Environment.NewLine, e.StackTrace); return(false); } return(true); }
private void OnServerInitialized() { LoadConfig(); var configFileName = Manager.ConfigPath + "/server_info_text.json"; _settings = null; try { var settingsDict = Config.Get("settings") as Dictionary <string, object>; _settings = JsonConvert.DeserializeObject <Settings>(JsonConvert.SerializeObject(settingsDict)); } catch (Exception) { Puts("ServerInfo: Failed to load config"); return; } _settings = _settings ?? Settings.CreateDefault(); if (!_settings.UpgradedConfig && Config.Exists(configFileName)) { try { Puts("ServerInfo: Upgrading settings from server_info_text.json"); _settings = Config.ReadObject <Settings>(configFileName); _settings.UpgradedConfig = true; Puts("ServerInfo: Successfully upgraded config"); } catch (Exception) { Puts("ServerInfo: Failed to upgrade config. Manual editing is required."); Puts("ServerInfo: Copy your settings by parts to new config in ServerInfo.json"); } } foreach (var player in BasePlayer.activePlayerList) { AddHelpButton(player); } Config.Set("settings", _settings); SaveConfig(); }
void ConfigLoader() { base.LoadConfig(); if (Config.Exists() && Config["Version"].ToString() != this.Version.ToString()) { ConfigUpdater(); } #region localization localization = new ListDictionary <string, string>(); localization.Add("PermissionMissing", Config["Localization", "PermissionMissing"].ToString()); localization.Add("TheMedicIsComing", Config["Localization", "TheMedicIsComing"].ToString()); localization.Add("NotWounded", Config["Localization", "NotWounded"].ToString()); localization.Add("Survived", Config["Localization", "Survived"].ToString()); localization.Add("DontTrollTheMedic", Config["Localization", "DontTrollTheMedic"].ToString()); localization.Add("AboutToDie", Config["Localization", "AboutToDie"].ToString()); localization.Add("MedicToLate", Config["Localization", "MedicToLate"].ToString()); localization.Add("MedicIncompetent", Config["Localization", "MedicIncompetent"].ToString()); localization.Add("MedicAlreadyCalled", Config["Localization", "MedicAlreadyCalled"].ToString()); localization.Add("NotEnoughMoney", Config["Localization", "NotEnoughMoney"].ToString()); localization.Add("NotEnoughMoney_ForcedEco", Config["Localization", "NotEnoughMoney_ForcedEco"].ToString()); #endregion #region settings waitTillMedic = Convert.ToUInt32(Config["Settings", "WaitTillMedic"]); chanceTheMedicSavesYou = Convert.ToUInt32(Config["Settings", "ChanceTheMedicSavesYou"]) > 100 ? 100 : Convert.ToUInt32(Config["Settings", "ChanceTheMedicSavesYou"]); if (chanceTheMedicSavesYou == 0) { PrintError("The ChanceTheMedicSavesYou can't be 0, Plugin will run it with 1."); //still almost 0 but not 0 chanceTheMedicSavesYou = 1; } canCallMedicOncePerWounded = Convert.ToBoolean(Config["Settings", "CanCallMedicOncePerWounded"]); //if (PopupNotifications == null && // Convert.ToBoolean(Config["Settings", "EnablePopups"])) // PrintError("PopupNotifications-Plugin missing, can't enable pop-ups. Get the plugin first: http://oxidemod.org/plugins/popup-notifications.1252/"); //else if (PopupNotifications != null && // Convert.ToBoolean(Config["Settings", "EnablePopups"])) // popupsEnabled = true; if (Convert.ToBoolean(Config["Settings", "EnableEconomics"]) && Economics != null) { economicsEnabled = true; forceEconomics = Convert.ToBoolean(Config["Settings", "ForceEconomics"]); ecoSettings = new ListDictionary <uint, uint>(); Dictionary <string, string> temp = Config.Get <Dictionary <string, string> >("EcoSettings"); foreach (KeyValuePair <string, string> s in temp) { if (Convert.ToUInt32(s.Value) >= 0) { ecoSettings.Add(Convert.ToUInt32(s.Key), Convert.ToUInt32(s.Value)); } } ecoSettings.Keys.Reverse(); } else if (Convert.ToBoolean(Config["Settings", "EnableEconomics"])) { PrintError("Economics-Plugin missing, can't enable economics. Get the plugin first: http://oxidemod.org/plugins/economics.717/"); } #endregion //Puts("Unwound loaded config."); }
void ConfigLoader() { base.LoadConfig(); #region updater if (Config.Exists() && Config["Version"] == null) { Config.Save(Config.Filename + ".pre103.bak"); //will always call this pre103 as the change for this came with 1.0.3 LoadDefaultConfig(); } else if (Config.Exists() && Config["Version"].ToString() != this.Version.ToString()) { ConfigUpdater(); } #endregion #region paper paperNeeded = new ListDictionary <Rust.Rarity, int>(); paperNeeded.Add(Rust.Rarity.Common, Convert.ToInt32(Config["Paper", "Common"])); paperNeeded.Add(Rust.Rarity.Uncommon, Convert.ToInt32(Config["Paper", "Uncommon"])); paperNeeded.Add(Rust.Rarity.Rare, Convert.ToInt32(Config["Paper", "Rare"])); paperNeeded.Add(Rust.Rarity.VeryRare, Convert.ToInt32(Config["Paper", "VeryRare"])); paperNeeded.Add(Rust.Rarity.None, Convert.ToInt32(Config["Paper", "None"])); #endregion #region blueprintpartsneeded blueprintPartsNeeded = new ListDictionary <Rust.Rarity, int>(); blueprintPartsNeeded.Add(Rust.Rarity.Common, Convert.ToInt32(Config["BlueprintParts", "Common"])); blueprintPartsNeeded.Add(Rust.Rarity.Uncommon, Convert.ToInt32(Config["BlueprintParts", "Uncommon"])); blueprintPartsNeeded.Add(Rust.Rarity.Rare, Convert.ToInt32(Config["BlueprintParts", "Rare"])); blueprintPartsNeeded.Add(Rust.Rarity.VeryRare, Convert.ToInt32(Config["BlueprintParts", "VeryRare"])); blueprintPartsNeeded.Add(Rust.Rarity.None, Convert.ToInt32(Config["BlueprintParts", "None"])); #endregion #region blueprintpartstype //blueprintPartsTypeNeeded = new ListDictionary<Rust.Rarity, string>(); // //blueprintPartsTypeNeeded.Add(Rust.Rarity.Common, Config["BlueprintParts", "CommonType"].ToString()); // //blueprintPartsTypeNeeded.Add(Rust.Rarity.Uncommon, Config["BlueprintParts", "UncommonType"].ToString()); // //blueprintPartsTypeNeeded.Add(Rust.Rarity.Rare, Config["BlueprintParts", "RareType"].ToString()); // //blueprintPartsTypeNeeded.Add(Rust.Rarity.VeryRare, Config["BlueprintParts", "VeryRareType"].ToString()); // //blueprintPartsTypeNeeded.Add(Rust.Rarity.None, Config["BlueprintParts", "NoneType"].ToString()); #endregion #region localization localization = new ListDictionary <string, string>(); localization.Add("NotEnoughPaper", Config["Localization", "NotEnoughPaper"].ToString()); localization.Add("NotEnoughBluePrintParts", Config["Localization", "NotEnoughBluePrintParts"].ToString()); localization.Add("BPNotLearned", Config["Localization", "BPNotLearned"].ToString()); localization.Add("BPIsDrawing", Config["Localization", "BPIsDrawing"].ToString()); localization.Add("BPDelivery", Config["Localization", "BPDelivery"].ToString()); localization.Add("AlreadyDrawing", Config["Localization", "AlreadyDrawing"].ToString()); localization.Add("ItemNotFound", Config["Localization", "ItemNotFound"].ToString()); localization.Add("NoBP", Config["Localization", "NoBP"].ToString()); localization.Add("Help", Config["Localization", "Help"].ToString()); localization.Add("NoPermission", Config["Localization", "NoPermission"].ToString()); #endregion #region itemalias & newitems itemAlias = new ListDictionary <string, string>(); bool newItems = false; foreach (ItemDefinition itemDef in ItemManager.itemList) { if (ItemManager.FindBlueprint(itemDef) != null) { if (Config["ZItemAlias", itemDef.shortname] != null) { itemAlias.Add(itemDef.shortname, Config["ZItemAlias", itemDef.shortname].ToString()); } else { Config["ZItemAlias", itemDef.shortname] = itemDef.displayName.english; newItems = true; } } } //itemAlias.Add("blueprint_fragment", Config["ZItemAlias", "blueprint_fragment"].ToString().ToLower()); // //itemAlias.Add("blueprint_page", Config["ZItemAlias", "blueprint_page"].ToString().ToLower()); // //itemAlias.Add("blueprint_book", Config["ZItemAlias", "blueprint_book"].ToString().ToLower()); // //itemAlias.Add("blueprint_library", Config["ZItemAlias", "blueprint_library"].ToString().ToLower()); itemAlias.Add("researchpaper", Config["ZItemAlias", "researchpaper"].ToString().ToLower()); if (newItems) { PrintWarning("Config-loader added new items to config."); SaveConfig(); } #endregion #region drawtimes drawTimes = new ListDictionary <Rust.Rarity, int>(); drawTimes.Add(Rust.Rarity.Common, Convert.ToInt32(Config["DrawTime", "Common"])); drawTimes.Add(Rust.Rarity.Uncommon, Convert.ToInt32(Config["DrawTime", "Uncommon"])); drawTimes.Add(Rust.Rarity.Rare, Convert.ToInt32(Config["DrawTime", "Rare"])); drawTimes.Add(Rust.Rarity.VeryRare, Convert.ToInt32(Config["DrawTime", "VeryRare"])); drawTimes.Add(Rust.Rarity.None, Convert.ToInt32(Config["DrawTime", "None"])); #endregion #region drawusages drawTimeModifier = new ListDictionary <Rust.Rarity, int>(); drawTimeModifier.Add(Rust.Rarity.Common, Convert.ToInt32(Config["DrawTimeModifierMultiuse", "Common"])); drawTimeModifier.Add(Rust.Rarity.Uncommon, Convert.ToInt32(Config["DrawTimeModifierMultiuse", "Uncommon"])); drawTimeModifier.Add(Rust.Rarity.Rare, Convert.ToInt32(Config["DrawTimeModifierMultiuse", "Rare"])); drawTimeModifier.Add(Rust.Rarity.VeryRare, Convert.ToInt32(Config["DrawTimeModifierMultiuse", "VeryRare"])); drawTimeModifier.Add(Rust.Rarity.None, Convert.ToInt32(Config["DrawTimeModifierMultiuse", "None"])); #endregion #region settings cancelBPWhenDead = Convert.ToBoolean(Config["Settings", "CancelBPWhenDead"]); paperUsageAllowed = Convert.ToBoolean(Config["Settings", "PaperUsageAllowed"]); blueprintPartsUsageAllowed = Convert.ToBoolean(Config["Settings", "BlueprintPartsUsageAllowed"]); drawTimeModifierEnabled = Convert.ToBoolean(Config["Settings", "EnableDrawTimeModifier"]); mulitUseBPsAllowed = Convert.ToBoolean(Config["Settings", "AllowMultiUseBPs"]); if (!paperUsageAllowed && !blueprintPartsUsageAllowed) { paperUsageAllowed = true; PrintError("Config-Loader reports that neither paperUsage nor blueprintPartsUsage is allowed. PaperUsage will be allowed by default then."); } if (PopupNotifications == null && Convert.ToBoolean(Config["Settings", "EnablePopups"])) { PrintError("PopupNotifications-Plugin missing, can't enable pop-ups. Get the plugin first: http://oxidemod.org/plugins/popup-notifications.1252/"); } else if (PopupNotifications != null && Convert.ToBoolean(Config["Settings", "EnablePopups"])) { popupsEnabled = true; } #endregion //Puts("Blueprinter loaded config."); }
protected override void LoadDefaultConfig() { if (Config.Exists()) { Config.Clear(); } Config["Version"] = this.Version.ToString(); #region paper // just took required blueprint.fragment * 1.5 / 10 for standard, because we are all bad blueprint-drawers and it will already take a lot of wood with this // (1)paper = 100 wood (if not changed by other plugin) ; Common = 300 wood ; Uncommon = 4.5k wood ; Rare = 9k wood ; VeryRare = 18k wood Config["Paper", "Common"] = 3; Config["Paper", "Uncommon"] = 45; Config["Paper", "Rare"] = 90; Config["Paper", "VeryRare"] = 180; Config["Paper", "None"] = 1; #endregion #region blueprintparts Config["BlueprintParts", "Common"] = 2; //Config["BlueprintParts", "CommonType"] = "blueprint_fragment"; Config["BlueprintParts", "Uncommon"] = 4; //Config["BlueprintParts", "UncommonType"] = "blueprint_page"; Config["BlueprintParts", "Rare"] = 8; //Config["BlueprintParts", "RareType"] = "blueprint_book"; Config["BlueprintParts", "VeryRare"] = 16; // Config["BlueprintParts", "VeryRareType"] = "blueprint_library"; Config["BlueprintParts", "None"] = 1; //Config["BlueprintParts", "NoneType"] = "blueprint_fragment"; #endregion #region drawtime Config["DrawTime", "Common"] = 10; Config["DrawTime", "Uncommon"] = 30; Config["DrawTime", "Rare"] = 60; Config["DrawTime", "VeryRare"] = 120; Config["DrawTime", "None"] = 0; #endregion #region drawtimemodifier Config["DrawTimeModifierMultiuse", "Common"] = 5; Config["DrawTimeModifierMultiuse", "Uncommon"] = 15; Config["DrawTimeModifierMultiuse", "Rare"] = 30; Config["DrawTimeModifierMultiuse", "VeryRare"] = 60; Config["DrawTimeModifierMultiuse", "None"] = 0; #endregion #region settings Config["Settings", "CancelBPWhenDead"] = true; Config["Settings", "PaperUsageAllowed"] = true; Config["Settings", "BlueprintPartsUsageAllowed"] = false; Config["Settings", "EnablePopups"] = false; Config["Settings", "EnableDrawTimeModifier"] = false; Config["Settings", "AllowMultiUseBPs"] = true; #endregion #region localization Config["Localization", "NotEnoughPaper"] = "The required ammount of paper to create this blueprint is {0} and you only have {1}."; Config["Localization", "NotEnoughBluePrintParts"] = "The required ammount of research paper to create this blueprint is {0} and you only have {1}."; Config["Localization", "BPNotLearned"] = "You don't know the blueprint for this item, learn it yourself first."; Config["Localization", "BPIsDrawing"] = "Blueprint is drawing now, please wait {0} seconds."; Config["Localization", "BPDelivery"] = "You finished drawing a blueprint for {0}."; Config["Localization", "BPRemovedFromQueue"] = "You are dead and can't finish drawing the blueprint for {0}."; Config["Localization", "AlreadyDrawing"] = "You are already drawing a blueprint, please wait until this is finished."; Config["Localization", "ItemNotFound"] = "An item with the name \"{0}\" was not found."; Config["Localization", "NoBP"] = "No blueprint for this item possible."; Config["Localization", "Help"] = "Use /blueprinter [ITEM] to create a blueprint from your known items."; Config["Localization", "NoPermission"] = "You have no permission to use this command."; #endregion #region itemalias foreach (ItemDefinition itemDef in ItemManager.itemList) { if (ItemManager.FindBlueprint(itemDef) != null && !ItemManager.FindBlueprint(itemDef).defaultBlueprint) { Config["ZItemAlias", itemDef.shortname] = itemDef.displayName.english; // only putting the Z here so it won't show before the other things in the config } } //Config["ZItemAlias", "blueprint_fragment"] = "Blueprint Fragment"; // //Config["ZItemAlias", "blueprint_page"] = "Blueprint Page"; // //Config["ZItemAlias", "blueprint_book"] = "Blueprint Book"; // //Config["ZItemAlias", "blueprint_library"] = "Blueprint Library"; Config["ZItemAlias", "researchpaper"] = "Research Paper"; #endregion #region permission if (!permission.PermissionExists("blueprinter.canuse")) { permission.RegisterPermission("blueprinter.canuse", this); } if (!permission.GroupHasPermission("player", "blueprinter.canuse")) { permission.GrantGroupPermission("player", "blueprinter.canuse", this); } if (!permission.GroupHasPermission("moderator", "blueprinter.canuse")) { permission.GrantGroupPermission("moderator", "blueprinter.canuse", this); } if (!permission.GroupHasPermission("admin", "blueprinter.canuse")) { permission.GrantGroupPermission("admin", "blueprinter.canuse", this); } #endregion SaveConfig(); PrintWarning("Blueprinter created new config."); }