private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; Analytics.Collect(); // Update server console window and status bars NomadExtension.ServerConsole(); }
private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; // Configure the hostname after it has been set RemoteLogger.SetTag("hostname", CommandLine.GetVariable("name")); // Update server console window and status bars NomadExtension.ServerConsole(); }
private void OnServerInitialized() { if (serverInitialized) { return; } Analytics.Collect(); NomadExtension.ServerConsole(); // Configure remote logging RemoteLogger.SetTag("game", Title.ToLower()); RemoteLogger.SetTag("game version", Server.Version); serverInitialized = true; }