private static void OnGameUpdate(EventArgs args) { if (MyActivator.smite != null) { smite(); } if (MyActivator.Barrier != null) { Barrier(); } if (MyActivator.Heal != null) { Heal(); } if (MyActivator.Ignite != null) { Ignite(); } if (OwlsticksMenu.checkSkin()) { Player.SetSkinId(OwlsticksMenu.SkinId()); } }