// This has no collision public static OperatorCollision Multiply(OperatorCollision c1, OperatorCollision c2) { return(new OperatorCollision(c1.Value * c2.Value)); }
public static OperatorCollision Add(OperatorCollision c1, OperatorCollision c2) { return(new OperatorCollision(c1.Value + c2.Value)); }