public void RefreshSelectedGMeshes() { const bool check_for_decal_issues = false; m_level.RefreshSideGMeshes(m_level.GetSelectedSide(), check_for_decal_issues); gl_panel.BuildLevelGMesh(); }
public void RefreshSelectedGMeshes() { const bool check_for_decal_issues = false; m_level.RefreshSideGMeshes(m_level.GetSelectedSide(), check_for_decal_issues); gl_panel.BuildLevelGMesh(); }