internal void RaiseLayerLinkedEvent(NodeLinkedEventArgs e) { if (LayerLinked != null) LayerLinked(this, e); }
internal void RaiseSpaceWarpBoundEvent(NodeLinkedEventArgs e) { if (SpaceWarpBound != null) SpaceWarpBound(this, e); }
internal void RaiseObjectLayerChangedEvent(NodeLinkedEventArgs e) { if (ObjectLayerChanged != null) ObjectLayerChanged(this, e); }