public static void Initialize() { menuScene = new MenuScene(); optionsScene = new OptionsScene(); shipSelectScene = new ShipSelectScene(); inventoryScene = new InventoryScene(); mapScene = new MapScene(); controlScene = new ControlScene(); rankScene = new RankScene(); gameOverScene = new GameOverScene(); winScene = new WinScene(); CurrentScene = menuScene; changeTo = menuScene; changeSceneTimer = 40; GameObjects = new List <GameObject>(); for (int i = 0; i < Options.StarChance * 10; i++) { GameObjects.Add(new Star(new Vector2(Globals.Randomizer.Next(5, Globals.ScreenSize.X - 5), Globals.Randomizer.Next(5, Globals.ScreenSize.Y * 2)))); } }
public static void Initialize() { menuScene = new MenuScene(); optionsScene = new OptionsScene(); shipSelectScene = new ShipSelectScene(); inventoryScene = new InventoryScene(); mapScene = new MapScene(); controlScene = new ControlScene(); rankScene = new RankScene(); gameOverScene = new GameOverScene(); winScene = new WinScene(); CurrentScene = menuScene; changeTo = menuScene; changeSceneTimer = 40; GameObjects = new List<GameObject>(); for (int i = 0; i < Options.StarChance * 10; i++) { GameObjects.Add(new Star(new Vector2(Globals.Randomizer.Next(5, Globals.ScreenSize.X - 5), Globals.Randomizer.Next(5, Globals.ScreenSize.Y * 2)))); } }