public D3DSceneManager() { //dayflipper = 1; lasttick = Environment.TickCount / 3600; //sunintensity = 250; sunposition = new Vector4(-1500.0F, 0.0F, 500.0F, 0.0F); snowSprite = new SpriteClass("snow.bmp", 30, 30, Color.FromArgb(255, 0, 0, 0).ToArgb()); for (int i = 0; i < 8; i++) { Point pt = new Point((i % 4) * 10, (int)(i / 3) * 10); snowSprite.sourceFrame[i] = new Rectangle(pt.X, pt.Y, 10, 10); } rainSprite = new SpriteClass("rain.bmp", 10, 10, Color.FromArgb(255, 0, 0, 0).ToArgb()); rainSprite.sourceFrame[0] = new Rectangle(0, 0, 10, 10); for (int i = 0; i < 160; i++) { precipitation[i] = new pricip(); precipitation[i].Frame = Convert.ToInt32((int)(8 * rnd.NextDouble())); precipitation[i].X = Convert.ToInt32((int)((OuterSpace.ClientArea.Width + 1) * rnd.NextDouble())); precipitation[i].Y = Convert.ToInt32((int)((OuterSpace.ClientArea.Height + 1) * rnd.NextDouble())); } }
public D3DSceneManager() { //dayflipper = 1; lasttick = Environment.TickCount / 3600; //sunintensity = 250; sunposition = new Vector4(-1500.0F, 0.0F, 500.0F, 0.0F); snowSprite = new SpriteClass("snow.bmp", 30, 30, Color.FromArgb(255,0,0,0).ToArgb()); for (int i = 0; i < 8; i++) { Point pt = new Point((i % 4) * 10, (int)(i / 3) * 10); snowSprite.sourceFrame[i] = new Rectangle(pt.X, pt.Y, 10, 10); } rainSprite = new SpriteClass("rain.bmp", 10, 10, Color.FromArgb(255,0,0,0).ToArgb()); rainSprite.sourceFrame[0] = new Rectangle(0, 0, 10, 10); for (int i = 0; i < 160; i++) { precipitation[i] = new pricip(); precipitation[i].Frame = Convert.ToInt32((int)(8 * rnd.NextDouble())); precipitation[i].X = Convert.ToInt32((int)((OuterSpace.ClientArea.Width + 1) * rnd.NextDouble())); precipitation[i].Y = Convert.ToInt32((int)((OuterSpace.ClientArea.Height + 1) * rnd.NextDouble())); } }
public void LoadSprite(int spriteNum, string spriteFile, int width, int height, int colorKey) { switch (spriteNum) { case 1: BackgroundSprite = new SpriteClass(spriteFile, width, height, colorKey); for (int i = 0; i < 9; i++) { Point pt = new Point((i % 3) * 16, (int)(i / 3) * 16); BackgroundSprite.sourceFrame[i] = new Rectangle(pt.X, pt.Y, 16, 16); } break; case 2: CornerSprite[0] = new SpriteClass(spriteFile, width, height, colorKey); break; case 3: CornerSprite[1] = new SpriteClass(spriteFile, width, height, colorKey); break; case 4: CornerSprite[2] = new SpriteClass(spriteFile, width, height, colorKey); break; case 5: CornerSprite[3] = new SpriteClass(spriteFile, width, height, colorKey); break; case 6: BorderSprite[0] = new SpriteClass(spriteFile, width, height, colorKey); break; case 7: BorderSprite[1] = new SpriteClass(spriteFile, width, height, colorKey); break; case 8: BorderSprite[2] = new SpriteClass(spriteFile, width, height, colorKey); break; case 9: BorderSprite[3] = new SpriteClass(spriteFile, width, height, colorKey); break; case 10: CaptionSprite = new SpriteClass(spriteFile, width, height, colorKey); break; } IsSpriteLoaded[spriteNum - 1] = true; }
public starmap(float xScale, float yScale) { aLine = new Microsoft.DirectX.Direct3D.Line(OuterSpace.device); mapArea[1].Y = (int)(OuterSpace.ClientArea.Height * yScale); //Bottom mapArea[1].X = (int)OuterSpace.ClientArea.Width; //Right mapArea[0].Y = 0; //Top mapArea[0].X = (int)(OuterSpace.ClientArea.Width * xScale); //Left resizeButton = new SpriteClass("resizeButton.bmp", 35, 35, Convert.ToInt32(-16777216)); resizeButton.sourceFrame[0] = new System.Drawing.Rectangle(0, 0, 35, 35); resizeButtonColor = Color.FromArgb(75, 255, 255, 255); resizing = false; }
public void Start() { if (RotatingPlanetMesh == null) { RotatingPlanetMesh = new MeshObject("title_planet.x"); bgSprite = new SpriteClass("title_bg.jpg", 1024, 768); fgSprite = new SpriteClass("title_fg.bmp", 1024, 256); } if (OuterSpace.theWindowMgr.FindWindow(" ") == -1) { if (OuterSpace.theWindowMgr.LoadWindow("CTitleWindow", options.GetScreenWidth() - 200, 0, 150, options.GetScreenHeight(), Color.FromArgb(255, 255, 255, 255)) == true) { OuterSpace.theWindowMgr.DoModal(OuterSpace.theWindowMgr.FindWindow(" ")); } } bStarted = true; }
// *** Initialize Game Sprites *** private void InitializeSprites() { Random rnd = new Random(); // Describes a surface try { int i; textfont.InitializeDeviceObjects(device); linkfont.InitializeDeviceObjects(device); shields = new SpriteClass("sheild.bmp", 150, 150, Color.FromArgb(255,0,0,0).ToArgb()); shields.sourceFrame[0] = new Rectangle(0, 0, 150, 150); atmosphere = new SpriteClass("atmosphere.bmp", 410, 400, Color.FromArgb(255,0,0,0).ToArgb()); atmosphere.sourceFrame[0] = new Rectangle(0, 0, 410, 400); starship = new SpriteClass("starship.bmp", 122, 94, Color.FromArgb(255,0,0,0).ToArgb()); starship.sourceFrame[0] = new Rectangle(0, 0, 122, 94); menuback = new SpriteClass("menuback.bmp", 193, 140, Color.FromArgb(255,0,0,0).ToArgb()); menuback.sourceFrame[0] = new Rectangle(0, 0, 193, 140); sun = new SpriteClass("sun.bmp", 44, 44, Color.FromArgb(255,0,0,0).ToArgb()); sun.sourceFrame[0] = new Rectangle(0, 0, 44, 44); pointer = new SpriteClass("pointer.bmp", 75, 30, Color.FromArgb(255,0,0,0).ToArgb()); pointer.sourceFrame[0] = new Rectangle(0, 0, 15, 30); pointer.sourceFrame[1] = new Rectangle(15, 0, 30, 30); pointer.sourceFrame[2] = new Rectangle(45, 0, 30, 30); smallship = new SpriteClass("smallship.bmp", 31, 24, Color.FromArgb(255,0,0,0).ToArgb()); smallship.sourceFrame[0] = new Rectangle(0, 0, 31, 24); msgboxboarder = new SpriteClass("msgboxboarder.bmp", 48, 48, Color.FromArgb(255,0,0,0).ToArgb()); for (i = 0; i < 8; i++) { System.Drawing.Point p = new System.Drawing.Point((i % 3) * 16, Convert.ToInt32(i / 3) * 16); msgboxboarder.sourceFrame[i] = new System.Drawing.Rectangle(p.X, p.Y, 16, 16); } windowbackground = new SpriteClass("windowbackground.bmp", 48, 48, Color.FromArgb(255,0,0,0).ToArgb()); for (i = 0; i < 8; i++) { System.Drawing.Point p = new System.Drawing.Point((i % 3) * 16, Convert.ToInt32(i / 3) * 16); windowbackground.sourceFrame[i] = new System.Drawing.Rectangle(p.X, p.Y, 16, 16); } planetsprite = new SpriteClass("planetmap.bmp", 200, 275, Color.FromArgb(255,0,0,0).ToArgb()); solarsystem = new SpriteClass("solarsystem.bmp", 1024, 128, Color.FromArgb(255,0,0,0).ToArgb()); solarsystem.curframe = 0; for (i = 0; i < 8; i++) { Point p = new Point(i * 128, 0); solarsystem.sourceFrame[i] = new Rectangle(p.X, p.Y, 128, 128); } backstars = new SpriteClass("backstars.bmp", 56, 6, Color.FromArgb(255,0,0,0).ToArgb()); for (i = 0; i < 8; i++) { backstars.sourceFrame[i] = new Rectangle(i * 7, 0, 6, 6); } for (i = 1; i < MAXSTARS; i++) { stars[i].starFrame = Convert.ToInt32(6 * rnd.NextDouble()); stars[i].X = Convert.ToInt32((ClientArea.Width + 1) * rnd.NextDouble()); stars[i].Y = Convert.ToInt32((ClientArea.Height + 1) * rnd.NextDouble()); } //stars[0] = null; // Used to store the movement velocity } //of the stars when they scroll. catch (DirectXException ) { MessageBox.Show("Could not initialize Direct3D. This game will exit."); } }