public void OnAttach(IClient engine) { Engine = engine; Engine.SetEntityViewCollector(EntityProvider); _entityWatcher = new EntityWatcher(Engine); InitializeAudio(); InitializeGui(); base.OnAttach(engine); }
public void OnFocusChange(Entity entity) { StateMachine.CurrentState.OnFocusChange(entity); _entityWatcher = new EntityWatcher(Engine, entity); }