public OthelloGame(IBoardWriter board)
        {
            m_board = board;
            m_playerBlack = new Player() { Type = PlayerType.Player, Color = FieldValue.Black };
            m_playerWhite = new Player() { Type = PlayerType.Player, Color = FieldValue.White };

            ActivePlayer = m_playerBlack;
        }
        public override int Evaluate(Panel[,] board, Player p,int tileCount)
        {
            List<Panel> white_panels = new List<Panel>();
            List<Panel> black_panels = new List<Panel>();

            for (int i = 0; i < tileCount; i++)
                for (int j = 0; j < tileCount; j++)
                {
                    if (board[i, j].Tag.ToString() == "W")
                        white_panels.Add(board[i, j]);
                    else if (board[i, j].Tag.ToString() == "B")
                        black_panels.Add(board[i, j]);

                }
            switch (p.Color)
            {
                case "W":
                    return white_panels.Capacity - black_panels.Capacity;
                case "B":
                    return black_panels.Capacity - white_panels.Capacity;
            }

            return 0;
        }
 public override int Evaluate(Panel[,] board, Player p,int tileCount)
 {
     return 0;
 }
Exemple #4
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 public virtual int Evaluate(Panel[,] board, Player p,int tileCount)
 {
     return 0;
 }
        public void Restart()
        {
            ActivePlayer = m_playerBlack;

            m_board.ClearBoard();
            m_board.SetStartValues();
        }
 private void ToggleActivePlayer()
 {
     ActivePlayer = ActivePlayer == m_playerBlack ? m_playerWhite : m_playerBlack;
 }
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        public Game(Game_Panel gamePanel, int boardSize, string FuncW, string FuncB, bool test_mode)
        {
            WhiteSemaphore = new Semaphore(0, 1);
            BlackSemaphore = new Semaphore(1, 1);
            whitePlayer = new Player(FuncW, "W",boardSize);
            blackPlayer = new Player(FuncB, "B",boardSize);
            whitePlayer.setOpponent(blackPlayer);
            blackPlayer.setOpponent(whitePlayer);

            this.gamePanel = gamePanel;
            this.boardSize = boardSize;
            this.test_mode = test_mode;
            ///z zasad gry: Czarny zawsze zaczyna gre!
            turn = Turn.B;

            int squareSize = boardSize / 3;
            tileSize = (gamePanel.gameBoard.Width) / boardSize;
            int gridSize = boardSize;
            int half = gridSize / 2;

            // inicjalizacja planszy
            Tiles = new Panel[gridSize, gridSize];

            for (var n = 0; n < gridSize; n++)
            {
                for (var m = 0; m < gridSize; m++)
                {
                    var newPanel = new Panel
                    {
                        Size = new Size(tileSize, tileSize),
                        Location = new Point(tileSize * n, tileSize * m)
                    };

                    Tiles[n, m] = newPanel;

                    // color the backgrounds
                    if (n % 2 == 0)
                    {
                        newPanel.BackgroundImage = (System.Drawing.Image)(Image.FromFile("GreenField.png"));
                        newPanel.Tag = "G";
                    }
                    else
                    {
                        newPanel.BackgroundImage = (System.Drawing.Image)(Image.FromFile("GreenField.png"));
                        newPanel.Tag = "G";
                    }
                    newPanel.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
                    if ((n < squareSize && m < squareSize) || (n >= 2 * squareSize && m >= 2 * squareSize) || (n < squareSize && m >= 2 * squareSize) || (m < squareSize && n >= 2 * squareSize))
                    {
                        newPanel.BackgroundImage = (System.Drawing.Image)(Image.FromFile("EmptyField.png"));
                        newPanel.Tag = "E";
                    }

                    gamePanel.gameBoard.Controls.Add(newPanel);
                }
            }

            ///ustawienie 4 pionkow na srodku planszy
            Panel p = Tiles[half, half];
            p.BackgroundImage = (System.Drawing.Image)(Image.FromFile("WField.png"));
            p.Tag = "W";
            p = Tiles[half - 1, half - 1];
            whitePlayer.Points++;
            p.BackgroundImage = (System.Drawing.Image)(Image.FromFile("WField.png"));
            p.Tag = "W";
            whitePlayer.Points++;
            p = Tiles[half, half - 1];
            p.BackgroundImage = (System.Drawing.Image)(Image.FromFile("BlackField.png"));
            p.Tag = "B";
            blackPlayer.Points++;
            p = Tiles[half - 1, half];
            p.BackgroundImage = (System.Drawing.Image)(Image.FromFile("BlackField.png"));
            p.Tag = "B";
            blackPlayer.Points++;

            //TEST MODE - testowanie interakcji GUI z logiką gry (naprzemienne klikanie myszką pol)
            if (test_mode)
            {
                for (var n = 0; n < gridSize; n++)
                {
                    for (var m = 0; m < gridSize; m++)
                    {
                        if (Tiles[n, m].Tag.ToString() == "G")
                        {
                            this.Tiles[n, m].Click += new System.EventHandler(this.Tile_Click);
                            this.Tiles[n, m].MouseEnter += new System.EventHandler(this.Tile_Enter);
                            this.Tiles[n, m].MouseLeave += new System.EventHandler(this.Tile_Leave);
                        }
                    }
                }
            }
            //w przeciwnym przypadku naprzemienne uruchamianie graczy
            else
            {
                searcher = new Searcher(tileSize, boardSize);
                Start();
            }
        }
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        /// <summary>
        /// odwroc kolor pionka zgodnie z obecnym ruchem (czy bialy czy czarny)
        /// </summary>
        /// <param name="p"></param>
        /// <param name="tag"></param>
        /// <param name="opposite_tag"></param>
        /// <param name="secondPlayer"></param>
        /// <param name="currentPlayer"></param>
        /// <param name="file"></param>
        private void Reverse(Panel p, string tag, string opposite_tag, Player secondPlayer, Player currentPlayer, string file)
        {
            if (p.Tag.ToString() == opposite_tag)
            {
                secondPlayer.Points--;

                p.Tag = tag;
                p.BackgroundImage = (System.Drawing.Image)(Image.FromFile(file));
                p.Click += null;
                p.MouseEnter += null;
                p.MouseLeave += null;
                currentPlayer.Points++;
            }
        }
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 /// <summary>
 /// W tej chwili znamy przeciwnika, wiec takze jego heurystyke 
 /// (TODO: czy zmienic na to zeby f heurytycznej zalozyc ze maja taka sama funkcje??)
 /// </summary>
 /// <param name="opponent"></param>
 public void setOpponent(Player opponent)
 {
     Opponent = new Player(heuristic, opponent.Color, tileCount);
 }