/// <summary> /// Redémarre le jeu /// </summary> private void RestartGame() { logicBoard.fillBoard(); loadFromLogicBoard(); whitePlayer.reset(); blackPlayer.reset(); playerTurn = 0; mainTimer.Start(); }
public MainWindow() { InitializeComponent(); lbIABlack.ItemsSource = tournamentPlayers; lbIAWhite.ItemsSource = tournamentPlayers; mainTimer = new DispatcherTimer(); mainTimer.Interval = new TimeSpan(0, 0, 0, 0, 50); // chaque 100ms // Chargement du board logicBoard = new LogicBoard(); logicBoard.fillBoard(); loadFromLogicBoard(); DataContext = this; mainTimer = new DispatcherTimer { Interval = new TimeSpan(0, 0, 1) }; //Timer principal pour les 2 horloges mainTimer.Tick += (sender, args) => { whitePlayer.tick(); blackPlayer.tick(); NotifyPropertyChanged("WhiteTimeLeft"); NotifyPropertyChanged("BlackTimeLeft"); if (IsGameFinished()) { NotifyPropertyChanged("BlackScore"); NotifyPropertyChanged("WhiteScore"); NotifyPropertyChanged("CurrentTurn"); EndGame(); } }; mainTimer.Start(); RestartGame(); MenuFindIA_Click(null, null); }