/// <summary>
 /// Pause the game. No pawn can be placed and players' timers are stopped.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void PauseButtonClick(object sender, RoutedEventArgs e)
 {
     game.Pause();
     pauseButton.Content = game.Paused ? "Resume" : "Pause";
 }