public DefendBarrackRule(ComponentService componentService, AIDto ai, Vector2Service vector2Service, IPairFactory pairFactory, IEventStoreService eventStoreService) { _componentService = componentService; _ai = ai; _vector2Service = vector2Service; _pairFactory = pairFactory; _eventStoreService = eventStoreService; }
public void SetUp() { _vector2Service = new Vector2Service(); }
public GetEnemysAroundUnitStrategy(ComponentService componentService, Vector2Service vector2Service, IPairFactory pairFactory) { _componentService = componentService; _vector2Service = vector2Service; _pairFactory = pairFactory; }