public DefendBarrackRule(ComponentService componentService, AIDto ai, Vector2Service vector2Service, IPairFactory pairFactory, IEventStoreService eventStoreService)
 {
     _componentService = componentService;
     _ai = ai;
     _vector2Service = vector2Service;
     _pairFactory = pairFactory;
     _eventStoreService = eventStoreService;
 }
 public void SetUp()
 {
     _vector2Service = new Vector2Service();
 }
 public GetEnemysAroundUnitStrategy(ComponentService componentService, Vector2Service vector2Service, IPairFactory pairFactory)
 {
     _componentService = componentService;
     _vector2Service = vector2Service;
     _pairFactory = pairFactory;
 }