private void GeneralObservation(ElectricalBarrier master)
 {
     if (!_witnessedBreakdown && (master.Vehicle.Damaged || master.Barrier.IsBroken))
     {
         _witnessedBreakdown = true;
         Bubble.ShowAs(BubbleSprite.Bubble.Say, BubbleSprite.Expression.Attention, 4, true);
     }
 }
 private void Idle(ElectricalBarrier master)
 {
     if (_reactionTimer > 10000)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Think, BubbleSprite.Expression.Sleeping, 2);
         _reactionTimer = 0;
     }
     master.SimulationOutput.SetValue(OpenGateSwitchKey, false);
 }
Exemple #3
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        private void CheckCollision(ElectricalBarrier master)
        {
            PathFollow car        = GetNode <PathFollow>("VehiclePath/PathFollow");
            float      unitOffset = car.UnitOffset;

            if (unitOffset > PathCheckpointCollisionStart && unitOffset < PathCheckpointCollisionEnd)
            {
                if (master.Barrier.BarrierRotation < 10)
                {
                    BreakDown();
                }
            }
        }
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        /// <summary>
        /// Calculates the next simulation step.
        /// </summary>
        public void Update(ElectricalBarrier master, int deltaTime)
        {
            PathFollow car = GetNode <PathFollow>("VehiclePath/PathFollow");

            if (IsCarDriving(car))
            {
                OnDriving(car, master, deltaTime);
            }
            else
            {
                OnWait(master, deltaTime);
            }
            CheckCollision(master);
        }
 /// <summary>
 /// Initializes the whole test viewer. Called before the node is added to the tree by the lesson controller.
 /// </summary>
 public void InitialiseWith(IMainNode mainNode, ILessonEntity openedLesson)
 {
     _simulation       = GetNode <ElectricalBarrier>("Viewport/ElectricalBarrier");
     _simulationMaster = DiagramSimulationLoader.LoadTemp(openedLesson, _simulation);
     if (_simulationMaster != null)
     {
         _simulation.InitialiseWith(mainNode, openedLesson);
         _isExecutable = _simulationMaster.IsProgramSimulationValid();
     }
     else
     {
         _isExecutable = false;
         Result        = 0;
         GetNode <Label>("Label").Text = "Program can not be executed";
     }
 }
 private void ReactToInvalidCar(ElectricalBarrier master)
 {
     if (_lastCarNumber != master.Vehicle.TimesPassedTrack && master.Vehicle.IsCarAtCheckpoint)
     {
         _lastCarNumber = master.Vehicle.TimesPassedTrack;
         if (!_witnessedBreakdown)
         {
             Bubble.ShowAs(BubbleSprite.Bubble.Say, BubbleSprite.Expression.Nok, 1);
         }
     }
     if (master.Vehicle.IsCarUnderBarrier)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Shout, BubbleSprite.Expression.Exclamation, 2, true);
     }
     master.SimulationOutput.SetValue(OpenGateSwitchKey, false);
 }
        /// <summary>
        /// Calculates the next simulation step.
        /// </summary>
        public void Update(ElectricalBarrier master, int deltaTime)
        {
            if (IsBroken)
            {
                return;
            }
            int motor = master.SimulationInput.PollInteger(MotorKey);

            GetNode <MeshInstance>("BarrierElectricalPole").RotateZ(motor * deltaTime * 0.0004f);
            float rotation = GetNode <MeshInstance>("BarrierElectricalPole").RotationDegrees.z;

            master.SimulationOutput.SetValue(SensorOpenedKey, rotation > 60);
            master.SimulationOutput.SetValue(SensorClosedKey, rotation < 2);
            if (rotation < -10 || rotation > 133 || master.Vehicle.Damaged)
            {
                BreakDown();
            }
        }
 /// <summary>
 /// Calculates the next simulation step.
 /// </summary>
 public void Update(ElectricalBarrier master, int deltaTime)
 {
     if (master.Vehicle.IsCarAtCheckpoint || master.Vehicle.IsCarUnderBarrier)
     {
         if (AllowVehiclePass)
         {
             ReactToValidCar(master, deltaTime);
         }
         else
         {
             ReactToInvalidCar(master);
         }
     }
     else
     {
         Idle(master);
     }
     GeneralObservation(master);
 }
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        private void OnDriving(PathFollow car, ElectricalBarrier master, int deltaTime)
        {
            float newOffset = car.UnitOffset + (CarSpeed * deltaTime);

            if (newOffset < 1)
            {
                car.UnitOffset = newOffset;
            }
            else
            {
                ResetAgent(car);
                TimesPassedTrack++;
            }
            if (car.UnitOffset > EntersTunnel && car.UnitOffset < ExitsTunnel)
            {
                if (!master.TunnelLights.AreLightsOn)
                {
                    Bubble.ShowAs(BubbleSprite.Bubble.Think, BubbleSprite.Expression.Confused, 0.5f);
                }
            }
        }
 private void ReactToValidCar(ElectricalBarrier master, int deltaTime)
 {
     if (_lastCarNumber != master.Vehicle.TimesPassedTrack)
     {
         _lastCarNumber = master.Vehicle.TimesPassedTrack;
         _reactionTimer = 0;
     }
     _reactionTimer += deltaTime;
     if (_reactionTimer > 6000)
     {
         if (!_witnessedBreakdown)
         {
             Bubble.ShowAs(BubbleSprite.Bubble.Think, BubbleSprite.Expression.Confused, 2);
         }
         _reactionTimer = 0;
     }
     if (master.Vehicle.WaitingTime >= 28000)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Think, BubbleSprite.Expression.Annoyed, 2);
     }
     master.SimulationOutput.SetValue(OpenGateSwitchKey, true);
 }
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 private void OnWait(ElectricalBarrier master, int deltaTime)
 {
     if (!master.Guard.AllowVehiclePass)
     {
         return;
     }
     WaitingTime += deltaTime;
     if (WaitingTime > 3000 && WaitingTime < 3500)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Think, BubbleSprite.Expression.Confused, 1);
     }
     else if (WaitingTime > 6000 && WaitingTime < 6800)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Think, BubbleSprite.Expression.Annoyed, 0.5f);
     }
     else if (WaitingTime > 6800 && WaitingTime < 7500)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Say, BubbleSprite.Expression.Confused, 1);
     }
     else if (WaitingTime > 15000 && WaitingTime < 15500)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Shout, BubbleSprite.Expression.Surprised, 1);
     }
     else if (WaitingTime > 25000 && WaitingTime < 26000)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Shout, BubbleSprite.Expression.Surprised, 1);
     }
     else if (WaitingTime > 26000 && WaitingTime < 26500)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Say, BubbleSprite.Expression.Frustrated, 1);
     }
     else if (WaitingTime > 26500 && WaitingTime < 27000)
     {
         Bubble.ShowAs(BubbleSprite.Bubble.Shout, BubbleSprite.Expression.Exclamation, 3);
     }
 }
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 /// <summary>
 /// Called when the user can have options to influence the simulation.
 /// </summary>
 public void SetupUi(ElectricalBarrier electricalBarrier)
 {
     _electricalBarrier = electricalBarrier;
     Visible            = true;
     GetNode <Button>("BlockEntryButton").Connect("toggled", this, nameof(OnBlockEntryToggled));
 }
 /// <summary>
 /// Initializes the controller.
 /// </summary>
 public void Initialise()
 {
     _simulation = GetNode <ElectricalBarrier>("../ElectricalBarrier");
 }