public void Awake()
        {
            this.weapon.weaponFire.onStart += this.OnWeaponFire;
            this.weapon.weaponFire.RegisterStartCondition(() => !IsColliding());
            this.weapon.footstep.handler += this.OnFootstep;

            // Springs
            this.eulerSpring    = new SpringPhysics(this.rotationalStiffness, this.rotationalDamping);
            this.positionSpring = new SpringPhysics(this.positionalStiffness, this.positionalDamping);
        }
Exemple #2
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        public override void Awake()
        {
            base.Awake();

            this.eulerSpring = new SpringPhysics(this.rotationalStiffness, this.rotationalDamping);
        }