private void Setup(GameEngine engine)
        {
            Observable.FromEvent((EventHandler<MouseButtonEventArgs> ev) => new MouseButtonEventHandler(ev),
                ev => this.MouseDoubleClick += ev,
                ev => this.MouseDoubleClick -= ev).Where(e => e.EventArgs.ChangedButton == MouseButton.Left).Subscribe(e =>
                    {
                        if (engine.IsRunning)
                            engine.Stop();
                        else
                            engine.Start();
                    });

            Observable.FromEvent((EventHandler<KeyEventArgs> ev) => new KeyEventHandler(ev),
                ev => this.KeyDown += ev,
                ev => this.KeyDown -= ev).Where(e => e.EventArgs.Key == Key.C).Subscribe(e =>
                {
                    Debug.WriteLine("C pressed.");
                    engine.Bus.Add(new ObjectCreationRequest(engine.Timer.LastTickTime, typeof(TestTank)));
                });

            engine.Timer.Subscribe(t =>
            {
                foreach (var view in Views.Values)
                {
                    view.Model.NotifyPropertyChanged();
                }
            });

            engine.Bus.OfType<SystemMessage>().Subscribe(m => SysMessage.Dispatcher.Invoke(new Action(() => SysMessage.Content += m.Message + "\n")));
            engine.Bus.Filters.ObjectLifeTimeNotifications.Subscribe(m => SysMessage.Dispatcher.Invoke(new Action(() => SysMessage.Content += m.ToString() + "\n")));

            engine.Bus.Add(new ObjectCreationRequest(engine.Timer.LastTickTime,typeof(TestTank)));
        }
Exemple #2
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        private static void Setup(GameEngine engine)
        {
            engine.Timer.Subscribe(t =>
                {
                    foreach (var item in engine.MapItems().OfType<TempItem>())
                    {
                        Console.WriteLine(item.ToString());
                    }
                });

            engine.ObjectFactory.GameObjects.Add(new TempItem(engine.Bus) { Velocity = new Vector2(0, 0) });
            engine.ObjectFactory.GameObjects.Add(new TempItem(engine.Bus) { Velocity = new Vector2(1, 1) });
        }
        public TestGameViewFactory(GameEngine engine, MessageBus bus, Canvas panel, Dictionary<IGameObject, TestTankView> views)
        {
            Engine = engine;
            Bus = bus;
            this.Panel = panel;
            Views = views;

            Bus.Filters.ObjectLifeTimeNotifications.OfType<ObjectCreated>().Subscribe(m => CreateView(m));
            Bus.Filters.ObjectLifeTimeNotifications.OfType<ObjectDestroyed>().Subscribe(m => DestroyView(m));
        }