Exemple #1
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 /// <summary>
 /// Copies texture to swap-chain region
 /// </summary>
 public abstract void CopyTexture(Texture2DBase sourceTexture, Point2 sourceOffset, Point2 destinationOffset, Size2 size, int sourceMipmapLevel);
Exemple #2
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 /// <summary>
 /// Copies texture to swap-chain of the same size
 /// </summary>
 public abstract void CopyTexture(Texture2DBase sourceTexture);
Exemple #3
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        ///// <summary>
        ///// Resolves/Copies MSAA render-texture to non-MSAA swap-chain
        ///// </summary>
        //public abstract void ResolveMSAA(Texture2DBase sourceRenderTexture, SwapChainBase destinationSwapChain);

        /// <summary>
        /// Copies texture to texture of the same size
        /// </summary>
        public abstract void CopyTexture(Texture2DBase sourceTexture, Texture2DBase destinationTexture);
Exemple #4
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 /// <summary>
 /// Resolves/Copies MSAA render-texture to non-MSAA swap-chain
 /// </summary>
 public abstract void ResolveMSAA(Texture2DBase sourceRenderTexture);
Exemple #5
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 /// <summary>
 /// Resolves/Copies MSAA render-texture to non-MSAA texture
 /// </summary>
 public abstract void ResolveMSAA(Texture2DBase sourceRenderTexture, Texture2DBase destinationRenderTexture);