/// <summary> /// Create orbbec manager /// 创建此管理类单件方法 /// </summary> public static OrbbecManager CreateOrbbecManager(OrbbecManagerParam param) { if (ms_Instance != null) { return(ms_Instance); } GameObject obj = new GameObject("OrbbecManager"); obj.AddComponent <OrbbecManager>(); ms_Instance.m_Param = param; ms_Instance.Init(); ms_OnOrbbecExitAppCallBack = param.OnOrbbecExitAppCallBack; DontDestroyOnLoad(obj); return(null); }
public void InitOrbbecDevice() { if (OrbbecManager.HasOrbbecDevice()) { Debug.Log("Find orbbec device!"); } else { Debug.LogError("Can't find orbbec device."); } OrbbecManagerParam param = new OrbbecManagerParam(); param.IsUseDepth = false; param.IsUseSceneDepth = false; param.IsUseUserImage = false; //true param.IsUseUVC = false; param.IsUseBackRemoval = false; param.IsUseUserLabel = true; param.IsUseCatch = false; param.IsUseHandsTracker = false; param.IsNativeUpdateTexture = false; param.IsUseOffsetCorrect = false; param.IsTrackingSkeleton = true; param.IsExitOnBack = false; #if !UNITY_EDITOR param.IsCustomResolution = true; param.CurResolution.DepthXSize = 320; param.CurResolution.DepthYSize = 240; param.CurResolution.ImageXSize = 320; param.CurResolution.ImageYSize = 240; //param.CurResolution.ImageXSize = 640; //param.CurResolution.ImageYSize = 320; #endif param.OrbbecInitResourceCallBack += OrbbecInitResourceCallBack; OrbbecManager.CreateOrbbecManager(param); }
protected void Init() { if (null == m_Param) { m_Param = new OrbbecManagerParam(); } if (m_Param.IsTrackingSkeleton) { m_Param.IsUseUserGenerator = true; } if (m_Param.IsUseUVC) { m_Param.IsUseUserImage = false; } m_Wrapper.Init(m_Param); if (m_Param.IsUseHandsTracker) { m_Wrapper.OnHandsUpdate = OnHandsUpdate; } if (ms_Instance.m_Param.IsNeverSleep) { Screen.sleepTimeout = SleepTimeout.NeverSleep; } if (m_Param.IsTrackingSkeleton) { m_Wrapper.UserEnterCallBack += OnUserEnter; m_Wrapper.UserLeaveCallBack += OnUserLeave; m_Wrapper.UserUpdateCallBack += OnUserUpdate; } m_OrbbecCallback = WaitForDevice; }