Exemple #1
0
        public static Order[] LoadOrders()
        {
            string dir = Directory.GetCurrentDirectory();
            string filename = "Orderbestand.txt";
            string[] orderStrings = File.ReadAllLines(Path.Combine(dir, "..", "..", filename));
            Order[] orders = new Order[orderStrings.Length-1];

            for (int i = 1; i < orderStrings.Length; i++)
                orders[i-1] = parseOrderString(orderStrings[i]);

            return orders;
        }
Exemple #2
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 public Order(Order order)
 {
     this.VolumePerContainer = order.VolumePerContainer;
     this.ContainerAmt = order.ContainerAmt;
     this.CompressedVolume = order.CompressedVolume;
     this.Frequency = order.Frequency;
     this.Routes = order.Routes;
     this.X = order.X;
     this.Y = order.Y;
     this.MatrixID = order.MatrixID;
     this.OrderID = order.OrderID;
     this.LoadTime = order.LoadTime;
 }
Exemple #3
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        // Add an order to the list
        // Keep in mind: The Travel Time is in seconds!
        public RouteSim AddOrder(Order destination, int location = -1)
        {
            RouteSim result = new RouteSim ();
            Route obj = this;
            if (this.Orders.Count == 0) {
                if (this.Clearings.Count == 0) {
                    this.Clearings.AddLast(new GarbageStop ());
                }
                result.getRoute = () => {
                    RouteStop stop = new RouteStop();
                    stop.Order = destination;
                    stop.Node = obj.Orders.AddLast(stop);

                    stop.NextClearing = obj.Clearings.Last;
                    stop.NextClearing.Value.Amount = stop.Order.CompressedVolume;

                    stop.NextClearing.Value.Last = stop.Node;

                    obj.EnRouteTime = Program.afstandenMatrix [287, destination.MatrixID].TravelTime + destination.LoadTime + Program.afstandenMatrix [destination.MatrixID, 287].TravelTime + 1800;
                    return obj;
                };
                result.time = Program.afstandenMatrix [287, destination.MatrixID].TravelTime + destination.LoadTime + Program.afstandenMatrix [destination.MatrixID, 287].TravelTime + 1800;
                if (result.time > dayTimeSec) {
                    throw new OverflowException ("Too much!");
                }
                return result;
            }

            if (location == -1) {
                Random rnd = new Random ();
                location = rnd.Next(this.Orders.Count);
            }

            RouteStop next = this.Orders.ElementAt(location);

            int prevID;
            if (next.Node.Previous != null) {
                prevID = next.Node.Previous.Value.Order.MatrixID;
            } else {
                prevID = 287; // The garbage disposal location
            }
            int curID = destination.MatrixID;
            int nextID = next.Order.MatrixID;

            float EnRouteTime = this.EnRouteTime;
            EnRouteTime -= Program.afstandenMatrix [prevID, nextID].TravelTime;
            EnRouteTime += Program.afstandenMatrix [prevID, curID].TravelTime;
            EnRouteTime += Program.afstandenMatrix [curID, nextID].TravelTime;
            EnRouteTime += destination.LoadTime;

            var nextClearing = next.NextClearing;
            RouteStop stop2 = new RouteStop();
            stop2.Order = destination;
            stop2.Node = obj.Orders.AddBefore (next.Node, stop2);
            stop2.NextClearing = nextClearing;
            var fixSim = FixClearings (nextClearing, destination.CompressedVolume, false);
            obj.Orders.Remove (stop2.Node);
            EnRouteTime += fixSim.delta;

            result.getRoute = () => {
                //fixSim.getRoute();
                // Get the new time and distance required
                obj.EnRouteTime = EnRouteTime;

                stop2.Node = obj.Orders.AddBefore (next.Node, stop2);
                obj = fixSim.getRoute();
                return obj;
            };
            result.time = EnRouteTime;

            if (result.time > dayTimeSec) {
                throw new OverflowException ("Too much!");
            }
            return result;
        }
Exemple #4
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 // O(n) time to remove an element at position x
 public RouteSim RemoveOrder(Order order)
 {
     LinkedListNode<RouteStop> cur = this.Orders.First;
     while (cur != this.Orders.Last) {
         if (cur.Value.Order.OrderID == order.OrderID) {
             break;
         }
         cur = cur.Next;
     }
     if (cur.Value.Order.OrderID != order.OrderID) {
         throw new ArgumentOutOfRangeException ();
     }
     return this.RemoveOrder (cur.Value);
 }
Exemple #5
0
        // Is not threadsafe
        // Changes order from: {0 -> .. -> i} -> {i+1 -> .. -> k} -> {k+1 -> .. -> j} -> {j+1 -> ..end}
        // To a random new combination of the sections, with {m -> .. -> n} being a section (m != 0, n != end)
        // Sections CAN be reversed, so there are 3 feasible options:
        // X) Reverse {i+1 -> k}, Keep {k+1 ->j} -> 2Opt
        // X) Keep {i+1 -> k}, Reverse {k+1 ->j} -> 2Opt
        // X) Reverse {i+1 -> k} and {k+1 ->j}	 -> 2*2Opt
        // 1) Swap them
        // 2) Swap them, but Reverse {k+1 ->j}
        // 3) Swap them, but Reverse {i+1 ->k}
        // X) Swap them, and Reverse {i+1 ->k} and {k+1 ->j} -> 2Opt
        // X) Do nothing                        -> Kinda pointless, eh?
        // The first and last sections are still in their original place
        public RouteSim Opt_3_Swap(int i, int k, int j, int variation)
        {
            Route newRoute = new Route (this.GarbageTruck, this.DayId);
            //LinkedList<RouteStop> newRoute = new LinkedList<RouteStop>();

            Order order;

            // Part 1 is normal (from begin to first node to swap)
            for (int pos = 0; pos < i; pos++) {
                order = new Order (this.Orders.ElementAt(pos).Order.OrderID,
                    this.Orders.ElementAt(pos).Order.LoadTime,
                    this.Orders.ElementAt(pos).Order.VolumePerContainer,
                    this.Orders.ElementAt(pos).Order.ContainerAmt,
                    this.Orders.ElementAt(pos).Order.Frequency,
                    this.Orders.ElementAt(pos).Order.X,
                    this.Orders.ElementAt(pos).Order.Y,
                    this.Orders.ElementAt(pos).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute();
            }

            // Easy
            // Now part 2 and 3:
            switch (variation)
            {
            case 0:
                    // Swap the sections
                for (int pos = k; pos < j; pos++) {
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }

                for (int pos = i; pos < k; pos++) {
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }
                break;
            case 1:
                    // Swap the sections reverse latter (now the first one)
                for (int pos = j - 1; pos >= k; pos--){
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }

                for (int pos = i; pos < k; pos++){
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }
                    // What is the diff in travel time etc?
                    // time -= {i -> i+1} + {k -> k+1} + {k+1 -> .. -> j} + {j -> j+1}
                    // time += {i -> j} + {k+1-> i+1} + {j -> .. -> k+1} + {k+1 -> j+1}
                break;
            case 2:
                    // Swap the sections reverse former (now the second one)
                for (int pos = k; pos < j; pos++){
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }

                for (int pos = k - 1; pos >= i; pos--){
                    order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                        this.Orders.ElementAt (pos).Order.LoadTime,
                        this.Orders.ElementAt (pos).Order.VolumePerContainer,
                        this.Orders.ElementAt (pos).Order.ContainerAmt,
                        this.Orders.ElementAt (pos).Order.Frequency,
                        this.Orders.ElementAt (pos).Order.X,
                        this.Orders.ElementAt (pos).Order.Y,
                        this.Orders.ElementAt (pos).Order.MatrixID);
                    newRoute = newRoute.AddOrder (order).getRoute ();
                }

                break;
            }

            // Lastly part 4:
            for (int pos = j; pos < this.Orders.Count; pos++){
                order = new Order (this.Orders.ElementAt (pos).Order.OrderID,
                    this.Orders.ElementAt (pos).Order.LoadTime,
                    this.Orders.ElementAt (pos).Order.VolumePerContainer,
                    this.Orders.ElementAt (pos).Order.ContainerAmt,
                    this.Orders.ElementAt (pos).Order.Frequency,
                    this.Orders.ElementAt (pos).Order.X,
                    this.Orders.ElementAt (pos).Order.Y,
                    this.Orders.ElementAt (pos).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute ();
            }

            RouteSim result = new RouteSim ();
            result.getRoute = () => {
                return newRoute;
            };
            result.time = newRoute.EnRouteTime;
            return result;
        }
Exemple #6
0
        // Is not threadsafe
        /// <summary>
        /// 
        /// </summary>
        /// <param name="i"></param>
        /// <param name="k"> should be between 0 and Orders.length - 2 (inclusive) </param>
        public RouteSim Opt_2_Swap(int i, int k)
        {
            Route newRoute = new Route (this.GarbageTruck, this.DayId);
            /*LinkedList<RouteStop> newRoute = new LinkedList<RouteStop>();

            int changeTime = 0;

            changeTime -= Program.afstandenMatrix[oldRoute[i].Order.MatrixID, oldRoute[i + 1].Order.MatrixID].TravelTime
                + Program.afstandenMatrix[oldRoute[k].Order.MatrixID, oldRoute[k + 1].Order.MatrixID].TravelTime;

            changeTime += Program.afstandenMatrix[oldRoute[i].Order.MatrixID, oldRoute[k + 1].Order.MatrixID].TravelTime
                + Program.afstandenMatrix[oldRoute[i + 1].Order.MatrixID, oldRoute[k + 1].Order.MatrixID].TravelTime;*/

            // Time -= {i -> i+1} + {k -> k+1} + {i+1 -> .. -> k}
            // Time += {i -> k+1} + {i+1 -> k+1} + { k -> .. -> i+1}

            Order order;

            // Part 1 is normal (from begin to first node to swap)
            for (int j = 0; j < i; j++) {
                order = new Order (this.Orders.ElementAt(j).Order.OrderID,
                    this.Orders.ElementAt(j).Order.LoadTime,
                    this.Orders.ElementAt(j).Order.VolumePerContainer,
                    this.Orders.ElementAt(j).Order.ContainerAmt,
                    this.Orders.ElementAt(j).Order.Frequency,
                    this.Orders.ElementAt(j).Order.X,
                    this.Orders.ElementAt(j).Order.Y,
                    this.Orders.ElementAt(j).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute();
            }

            // Part 2, reverse {i+1 -> .. -> k}
            for (int j = k - 1; j >= i; j--)
            {
                order = new Order (this.Orders.ElementAt(j).Order.OrderID,
                    this.Orders.ElementAt(j).Order.LoadTime,
                    this.Orders.ElementAt(j).Order.VolumePerContainer,
                    this.Orders.ElementAt(j).Order.ContainerAmt,
                    this.Orders.ElementAt(j).Order.Frequency,
                    this.Orders.ElementAt(j).Order.X,
                    this.Orders.ElementAt(j).Order.Y,
                    this.Orders.ElementAt(j).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute();
                /*
                // Verwijder de oude tijd
                changeTime -= Program.afstandenMatrix[oldRoute[j - 1].Order.MatrixID, oldRoute[j].Order.MatrixID].TravelTime;

                // Voeg de nieuwe tijd toe
                changeTime += Program.afstandenMatrix[oldRoute[j].Order.MatrixID, oldRoute[j - 1].Order.MatrixID].TravelTime;*/
            }

            // Part 3, the rest
            for (int j = k; j < this.Orders.Count; j++) {
                order = new Order (this.Orders.ElementAt(j).Order.OrderID,
                    this.Orders.ElementAt(j).Order.LoadTime,
                    this.Orders.ElementAt(j).Order.VolumePerContainer,
                    this.Orders.ElementAt(j).Order.ContainerAmt,
                    this.Orders.ElementAt(j).Order.Frequency,
                    this.Orders.ElementAt(j).Order.X,
                    this.Orders.ElementAt(j).Order.Y,
                    this.Orders.ElementAt(j).Order.MatrixID);
                newRoute = newRoute.AddOrder (order).getRoute();
            }

            //int EnRouteTime = this.EnRouteTime + changeTime;

            RouteSim result = new RouteSim ();
            //Route obj = this;
            result.getRoute = () => {
                return newRoute;
            };
            result.time = newRoute.EnRouteTime;
            return result;
        }