Exemple #1
0
 private void DefaultInitializer()
 {
     Name    = "Start";
     Version = "1.0";
     Build   = " git 2021-01-11 02:11";
     Time    = new Time();
     Mission = null;
     Turn    = null;
     Mods    = new List <string>();
     Mods.Add("xcom1 ver: 1.0");
     Difficulty          = 0;
     End                 = 0;
     MonthsPassed        = 0;
     GraphRegionToggles  = "";
     GraphCountryToggles = "";
     GraphFinanceToggles = "";
     Rng                 = Helper.LongRandom();
     Funds               = new List <int>();
     Funds.Add(4132000);
     Maintenance = new List <int>();
     Maintenance.Add(0);
     ResearchScores = new List <int>();
     ResearchScores.Add(0);
     Incomes = new List <int>();
     Incomes.Add(6001000);
     Expenditures = new List <int>();
     Expenditures.Add(1869000);
     Warned    = false;
     GlobeLon  = 4.4710698541533835;
     GlobeLat  = -0.78844019487154438;
     GlobeZoom = 0;
     Ids       = new Dictionary <string, int>();
     Ids.Add("ALIEN_MISSIONS", 3);
     Ids.Add("STR_INTERCEPTOR", 3);
     Ids.Add("STR_SKYRANGER", 2);
     Ids.Add("STR_SOLDIER", 9);
     Countries         = defaultCountries();
     Regions           = DefaultRegions();
     Bases             = new List <Base>();
     AlienMissions     = StartingAlienMissions();
     MissionSites      = null;
     AlienStrategy     = new AlienStrategy();
     DeadSoldiers      = null;
     MissionStatistics = null;
     Discovered        = null;
     PoppedResearch    = null;
     Ufos       = null;
     BattleGame = null;
 }
Exemple #2
0
 public Save(string name, string version, string build, Time time, string?mission, int?turn, List <string> mods, int difficulty, int end, int monthsPassed, string graphRegionToggles, string graphCountryToggles, string graphFinanceToggles, ulong rng, List <int> funds, List <int> maintenance, List <int> researchScores, List <int> incomes, List <int> expenditures, bool warned, double globeLon, double globeLat, int globeZoom, Dictionary <string, int> ids, List <Country> countries, List <Region> regions, List <Base> bases, List <AlienMission> alienMissions, List <MissionSite>?missionSites, AlienStrategy alienStrategy, List <Soldier>?deadSoldiers, List <MissionStatistics>?missionStatistics, List <string>?discovered, List <string>?poppedResearch, List <Ufo>?ufos, BattleGame?battleGame)
 {
     Name                = name;
     Version             = version;
     Build               = build;
     Time                = time;
     Mission             = mission;
     Turn                = turn;
     Mods                = mods;
     Difficulty          = difficulty;
     End                 = end;
     MonthsPassed        = monthsPassed;
     GraphRegionToggles  = graphRegionToggles;
     GraphCountryToggles = graphCountryToggles;
     GraphFinanceToggles = graphFinanceToggles;
     Rng                 = rng;
     Funds               = funds;
     Maintenance         = maintenance;
     ResearchScores      = researchScores;
     Incomes             = incomes;
     Expenditures        = expenditures;
     Warned              = warned;
     GlobeLon            = globeLon;
     GlobeLat            = globeLat;
     GlobeZoom           = globeZoom;
     Ids                 = ids;
     Countries           = countries;
     Regions             = regions;
     Bases               = bases;
     AlienMissions       = alienMissions;
     MissionSites        = missionSites;
     AlienStrategy       = alienStrategy;
     DeadSoldiers        = deadSoldiers;
     MissionStatistics   = missionStatistics;
     Discovered          = discovered;
     PoppedResearch      = poppedResearch;
     Ufos                = ufos;
     BattleGame          = battleGame;
 }