/// <summary> /// Initialize Timecyc.dat file<para/> /// Чтение файла Timecyc /// </summary> public static void Init() { if (weatherParams == null) { Entry[,] ea = new Entry[7, 24]; TextFile f = new TextFile(PathManager.GetAbsolute("data/Timecyc.dat"), false, false); int w = 0, h = 0; foreach (TextFile.Line l in f.Lines) { Entry e = new Entry(); e.AmbientStatic = new Vector3( l.Text[0].ToFloat() / 255f, l.Text[1].ToFloat() / 255f, l.Text[2].ToFloat() / 255f ); e.AmbientDynamic = new Vector3( l.Text[3].ToFloat() / 255f, l.Text[4].ToFloat() / 255f, l.Text[5].ToFloat() / 255f ); e.DiffuseStatic = new Vector3( l.Text[6].ToFloat() / 255f, l.Text[7].ToFloat() / 255f, l.Text[8].ToFloat() / 255f ); e.DiffuseDynamic = new Vector3( l.Text[9].ToFloat() / 255f, l.Text[10].ToFloat() / 255f, l.Text[11].ToFloat() / 255f ); e.DirectLight = new Vector3( l.Text[12].ToFloat() / 255f, l.Text[13].ToFloat() / 255f, l.Text[14].ToFloat() / 255f ); e.SkyTop = new Vector3( l.Text[15].ToFloat() / 255f, l.Text[16].ToFloat() / 255f, l.Text[17].ToFloat() / 255f ); e.SkyBottom = new Vector3( l.Text[18].ToFloat() / 255f, l.Text[19].ToFloat() / 255f, l.Text[20].ToFloat() / 255f ); e.CameraClip = l.Text[33].ToFloat(); e.FogDistance = l.Text[34].ToFloat(); // Storing data // Сохранение данных ea[w, h] = e; h++; if (h > 23) { h = 0; w++; } } weatherParams = ea; } }