public static void Main(string[] args) { UDPPlayerData udp = new UDPPlayerData(); SDLController c = new SDLController(); // LinearPreset preset = new LinearPreset(); // // ClearScreen clear = new ClearScreen(); // clear.ClearColor = new Color(0, 0, 0, 0.3f); // // preset.Effects.Add(clear); // Scope s = new Scope(); // preset.Effects.Add(s); // s.Color = new Color(0, 1, 0); // s.Circular = true; TestTimedPreset preset = new TestTimedPreset(); c.Renderer = preset; c.Initialize(); c.PlayerData = udp; bool run = true; c.Closed += delegate { run = false; }; while (run) { udp.Update(-1); c.RenderFrame(); } c.Destroy(); }
public MainWindow() : base(Gtk.WindowType.Toplevel) { mSingleton = this; Build(); this.mController = new SDLController(); this.mController.Closed += delegate { this.Quit(); }; this.mController.PlayerData = new UDPPlayerData(); new Thread(this.ControllerLoop).Start(); this.mUpdaterThread = new Thread(this.UpdaterLoop); this.mUpdaterThread.Start(); this.StatusBar.Push(0, ""); GLib.Timeout.Add(1000, this.FPSLoop); this.mSoapFilter.Name = "OpenVP preset (XML)"; this.mSoapFilter.AddPattern("*.ovp"); this.mBinaryFilter.Name = "OpenVP preset (binary)"; this.mBinaryFilter.AddPattern("*.ovpb"); while (!this.mInitialized); }