public static void Release(ref Packet p) { if (p != null) p.Release(); p = null; }
public static Packet Acquire(Packet p) { p.Acquire(); return p; }
public static void Release(Packet p) { if (p != null) p.Release(); }
public static Packet SetStatic(Packet p) { p.SetStatic(); return p; }
public virtual void Send(Packet p) { if (_socket == null) { p.OnSend(); return; } int length; byte[] buffer = p.Compile(_isCompressionEnabled, out length); if (buffer != null) { if (buffer.Length <= 0 || length <= 0) { p.OnSend(); return; } try { SocketAsyncEventArgs args = new SocketAsyncEventArgs(); args.SetBuffer(buffer, 0, length); args.RemoteEndPoint = _hostEndPoint; args.UserToken = this; _socket.SendAsync(args); } catch (CapacityExceededException) { Tracer.Error("Too much data pending, disconnecting..."); Dispose(); } catch (Exception ex) { Tracer.Error(ex); Dispose(); } p.OnSend(); } else { Tracer.Error("Null buffer send, disconnecting..."); Tracer.Error(new StackTrace()); Dispose(); } }