public static UniformMatrix2 ( int location, bool transpose, Matrix2 &matrix ) : void | ||
location | int | |
transpose | bool | |
matrix | Matrix2 | |
Résultat | void |
public void UniformMatrix2(int location, bool transpose, Float2x2[] value) { if (value.Length > 0) { GL.UniformMatrix2(location, value.Length, transpose, ref value[0].M11); } }
public static void UniformMatrix2(int location, bool transpose, ref Matrix2d matrix) { unsafe { fixed(double *matrix_ptr = &matrix.Row0.X) { GL.UniformMatrix2(location, 1, transpose, matrix_ptr); } } }
public static void UniformMatrix2(int location, bool transpose, ref Matrix2 matrix) { unsafe { fixed(float *matrix_ptr = &matrix.M11) { GL.UniformMatrix2(location, 1, transpose, matrix_ptr); } } }
public void UniformMatrix2(int location, bool transpose, Float2x2 value) { GL.UniformMatrix2(location, 1, transpose, ref value.M11); }