Uniform2() private méthode

private Uniform2 ( int location, System.Vector2 &vector ) : void
location int
vector System.Vector2
Résultat void
Exemple #1
0
 public void Uniform2(int location, Uno.Float2[] value)
 {
     if (value.Length > 0)
     {
         unsafe
         {
             fixed(float *p = &value[0].X)
             GL.Uniform2(location, value.Length, p);
         }
     }
 }
Exemple #2
0
 public void Uniform2(int location, Int2[] value)
 {
     if (value.Length > 0)
     {
         unsafe
         {
             fixed(int *p = &value[0].X)
             MacGL.Uniform2(location, value.Length, p);
         }
     }
 }
Exemple #3
0
 public void Uniform2(int location, Uno.Float2 value)
 {
     GL.Uniform2(location, value.X, value.Y);
 }
Exemple #4
0
 public void Uniform2(int location, Float2 value)
 {
     MacGL.Uniform2(location, value.X, value.Y);
 }
Exemple #5
0
 public void Uniform2(int location, Int2 value)
 {
     GL.Uniform2(location, value.X, value.Y);
 }
Exemple #6
0
 public static void Uniform2(int location, Vector2 vector)
 {
     GL.Uniform2(location, vector.X, vector.Y);
 }