private Uniform2 ( int location, System.Vector2 &vector ) : void | ||
location | int | |
vector | System.Vector2 | |
Résultat | void |
public void Uniform2(int location, Uno.Float2[] value) { if (value.Length > 0) { unsafe { fixed(float *p = &value[0].X) GL.Uniform2(location, value.Length, p); } } }
public void Uniform2(int location, Int2[] value) { if (value.Length > 0) { unsafe { fixed(int *p = &value[0].X) MacGL.Uniform2(location, value.Length, p); } } }
public void Uniform2(int location, Uno.Float2 value) { GL.Uniform2(location, value.X, value.Y); }
public void Uniform2(int location, Float2 value) { MacGL.Uniform2(location, value.X, value.Y); }
public void Uniform2(int location, Int2 value) { GL.Uniform2(location, value.X, value.Y); }
public static void Uniform2(int location, Vector2 vector) { GL.Uniform2(location, vector.X, vector.Y); }