public static GetProgramInfoLog ( |
||
program | ||
Résultat | string |
public static int CreateProgram(int vertexShaderHandle, int fragmentShaderHandle) { int shaderProgramHandle = GL.CreateProgram(); GL.AttachShader(shaderProgramHandle, vertexShaderHandle); GL.AttachShader(shaderProgramHandle, fragmentShaderHandle); GL.LinkProgram(shaderProgramHandle); Console.WriteLine(GL.GetProgramInfoLog(shaderProgramHandle)); return(shaderProgramHandle); }
public string GetProgramInfoLog(GLProgramHandle program) { return(GL.GetProgramInfoLog((int)program)); }