public SceneGraph(Server server, AgentManager agentManager) { _server = server; RootNode = new Node(); _physics = new PhysicsManager(this); Commands = new NonBlockingQueue <UpdateCommand>(); Terrain = new Terrain(); _updateSender = new UpdateSender(_server, agentManager); _agentManager = agentManager; //testing this.SetupTemplate("objectupate168.dat"); }
public SceneGraph(Server server, AgentManager agentManager) { _server = server; RootNode = new Node(); _physics = new PhysicsManager(this); Commands = new NonBlockingQueue<UpdateCommand>(); Terrain = new Terrain(); _updateSender = new UpdateSender(_server, agentManager); _agentManager = agentManager; //testing this.SetupTemplate("objectupate168.dat"); }