/// <summary>
 ///
 /// </summary>
 /// <param name="serve"></param>
 /// <param name="agentManager"></param>
 public GridManager(Server server, AgentManager agentManager)
 {
     Grid          = new Dictionary <ulong, RegionInfo>();
     _server       = server;
     _agentManager = agentManager;
     LoadGrid();
     InitialiseRegionHandshake();
 }
 public SceneGraph(Server server, AgentManager agentManager)
 {
     _server       = server;
     RootNode      = new Node();
     _physics      = new PhysicsManager(this);
     Commands      = new NonBlockingQueue <UpdateCommand>();
     Terrain       = new Terrain();
     _updateSender = new UpdateSender(_server, agentManager);
     _agentManager = agentManager;
     //testing
     this.SetupTemplate("objectupate168.dat");
 }
Exemple #3
0
        public Controller()
        {
            _viewerServer    = new Server();
            _backboneServers = new BackboneServers();
            _agentManager    = new AgentManager(_viewerServer);
            _gridManager     = new GridManager(_viewerServer, _agentManager);
            _scene           = new SceneGraph(_viewerServer, _agentManager);

            ClientConnection.Grid         = _gridManager;
            ClientConnection.Scene        = _scene;
            ClientConnection.AgentManager = _agentManager;

            _viewerServer.Startup();

            if (Globals.Instance.StartLoginServer)
            {
                _loginServer = new LoginServer();
                _loginServer.Startup();
            }
        }
 public UpdateSender(Server server, AgentManager agentManager)
 {
     SendList      = new BlockingQueue <SendInfo>();
     _server       = server;
     _agentManager = agentManager;
 }