protected virtual void CustomiseStartup()
        {
            PacketServer packetServer = new PacketServer(this);

            m_console.WriteLine("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
            m_console.WriteLine("Initialising world");
            LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName);
            LocalWorld.InventoryCache = InventoryCache;
            LocalWorld.AssetCache     = AssetCache;

            this._packetServer.LocalWorld = LocalWorld;
            this._packetServer.RegisterClientPacketHandlers();

            LocalWorld.m_datastore = this.regionData.DataStore;

            LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
            LocalWorld.LoadWorldMap();

            m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
            LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
            LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
            LocalWorld.LoadPrimsFromStorage();
        }
 public void RegisterPacketServer(PacketServer server)
 {
     this._packetServer = server;
 }
 public void RegisterPacketServer(PacketServer server)
 {
     this._packetServer = server;
 }
        protected virtual void CustomiseStartup()
        {
            PacketServer packetServer = new PacketServer(this);

            m_console.WriteLine("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
            m_console.WriteLine("Initialising world");
            LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName);
            LocalWorld.InventoryCache = InventoryCache;
            LocalWorld.AssetCache = AssetCache;

            this._packetServer.LocalWorld = LocalWorld;
            this._packetServer.RegisterClientPacketHandlers();

            LocalWorld.m_datastore = this.regionData.DataStore;

            LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
            LocalWorld.LoadWorldMap();

            m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
            LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
            LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
            LocalWorld.LoadPrimsFromStorage();
        }
 public override void RegisterPacketServer(PacketServer server)
 {
     this._sweeperPacketServer =(SweeperPacketServer) server;
 }