Inheritance: INonSharedRegionModule, ICapabilitiesModule
Exemple #1
0
        /// <summary>
        /// Set up a test scene
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <param name="startServices">Start associated threads for the services used by the scene</param>
        /// <returns></returns>
        public static TestScene SetupScene(
            string name, UUID id, uint x, uint y, TestCommunicationsManager cm, bool startServices)
        {
            Console.WriteLine("Setting up test scene {0}", name);
            
            MainServer.Instance = new BaseHttpServer(980);
            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
            regInfo.RegionName = name;
            regInfo.RegionID = id;

            AgentCircuitManager acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService(cm);

            StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
            IConfigSource configSource = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null);

            INonSharedRegionModule capsModule = new CapabilitiesModule();            
            capsModule.Initialise(new IniConfigSource());
            testScene.AddRegionModule(capsModule.Name, capsModule);
            capsModule.AddRegion(testScene);
            
            IRegionModule godsModule = new GodsModule();
            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);

            ISharedRegionModule assetService = new LocalAssetServicesConnector();
            IniConfigSource config = new IniConfigSource();
            config.AddConfig("Modules");
            config.AddConfig("AssetService");
            config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
            config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
            config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
            assetService.Initialise(config); 
            assetService.AddRegion(testScene);
            assetService.RegionLoaded(testScene);
            testScene.AddRegionModule(assetService.Name, assetService);
            assetService.PostInitialise();

            ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
            config = new IniConfigSource();
            config.AddConfig("Modules");
            config.AddConfig("InventoryService");
            config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
            config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
            config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
            inventoryService.Initialise(config);
            inventoryService.AddRegion(testScene);
            inventoryService.RegionLoaded(testScene);
            testScene.AddRegionModule(inventoryService.Name, inventoryService);
            inventoryService.PostInitialise();
 
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel();
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");

            return testScene;
        }
        /// <summary>
        /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
        /// or a different, to get a brand new scene with new shared region modules.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
        /// <returns></returns>
        public static TestScene SetupScene(
            string name, UUID id, uint x, uint y, TestCommunicationsManager cm, String realServices)
        {
            bool newScene = false;

            Console.WriteLine("Setting up test scene {0}", name);
            
            // If cm is the same as our last commsManager used, this means the tester wants to link
            // regions. In this case, don't use the sameshared region modules and dont initialize them again.
            // Also, no need to start another MainServer and MainConsole instance.
            if (cm == null || cm != commsManager)
            {
                System.Console.WriteLine("Starting a brand new scene");
                newScene = true;
                MainConsole.Instance = new LocalConsole("TEST PROMPT");
                MainServer.Instance = new BaseHttpServer(980);
                commsManager = cm;
            }

            // We must set up a console otherwise setup of some modules may fail
            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
            regInfo.RegionName = name;
            regInfo.RegionID = id;

            AgentCircuitManager acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService(cm);

            StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
            IConfigSource configSource = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null);

            INonSharedRegionModule capsModule = new CapabilitiesModule();
            capsModule.Initialise(new IniConfigSource());
            testScene.AddRegionModule(capsModule.Name, capsModule);
            capsModule.AddRegion(testScene);
            
            IRegionModule godsModule = new GodsModule();
            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);
            realServices = realServices.ToLower();
            // IConfigSource config = new IniConfigSource();
            
            // If we have a brand new scene, need to initialize shared region modules
            if ((m_assetService == null && m_inventoryService == null) || newScene)
            {
                if (realServices.Contains("asset"))
                    StartAssetService(testScene, true);
                else
                    StartAssetService(testScene, false);
                if (realServices.Contains("inventory"))
                    StartInventoryService(testScene, true);
                else
                    StartInventoryService(testScene, false);
                if (realServices.Contains("grid"))
                    StartGridService(testScene, true);

            }
            // If not, make sure the shared module gets references to this new scene
            else
            {
                m_assetService.AddRegion(testScene);
                m_assetService.RegionLoaded(testScene);
                m_inventoryService.AddRegion(testScene);
                m_inventoryService.RegionLoaded(testScene);
            }
            m_inventoryService.PostInitialise();
            m_assetService.PostInitialise();

            testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService);

            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher",   new IniConfigSource(), "test");
            
            return testScene;
        }
Exemple #3
0
        /// <summary>
        /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
        /// or a different, to get a brand new scene with new shared region modules.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
        /// <returns></returns>
        public static TestScene SetupScene(
            string name, UUID id, uint x, uint y, String realServices)
        {
            bool newScene = false;

            Console.WriteLine("Setting up test scene {0}", name);

            // REFACTORING PROBLEM!
            //// If cm is the same as our last commsManager used, this means the tester wants to link
            //// regions. In this case, don't use the sameshared region modules and dont initialize them again.
            //// Also, no need to start another MainServer and MainConsole instance.
            //if (cm == null || cm != commsManager)
            //{
            //    System.Console.WriteLine("Starting a brand new scene");
            //    newScene = true;
            MainConsole.Instance = new MockConsole("TEST PROMPT");
            //    MainServer.Instance = new BaseHttpServer(980);
            //    commsManager = cm;
            //}

            // We must set up a console otherwise setup of some modules may fail
            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
            regInfo.RegionName = name;
            regInfo.RegionID = id;

            AgentCircuitManager acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService();

            ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
            IEstateDataService estateDataService = null;
            IConfigSource configSource = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, scs, simDataService, estateDataService, null, false, false, false, configSource, null);

            INonSharedRegionModule capsModule = new CapabilitiesModule();
            capsModule.Initialise(new IniConfigSource());
            testScene.AddRegionModule(capsModule.Name, capsModule);
            capsModule.AddRegion(testScene);

            IRegionModule godsModule = new GodsModule();
            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);
            realServices = realServices.ToLower();
            // IConfigSource config = new IniConfigSource();

            // If we have a brand new scene, need to initialize shared region modules
            if ((m_assetService == null && m_inventoryService == null) || newScene)
            {
                if (realServices.Contains("asset"))
                    StartAssetService(testScene, true);
                else
                    StartAssetService(testScene, false);

                // For now, always started a 'real' authentication service
                StartAuthenticationService(testScene, true);

                if (realServices.Contains("inventory"))
                    StartInventoryService(testScene, true);
                else
                    StartInventoryService(testScene, false);

                StartGridService(testScene, true);
                StartUserAccountService(testScene);
                StartPresenceService(testScene);
            }
            // If not, make sure the shared module gets references to this new scene
            else
            {
                m_assetService.AddRegion(testScene);
                m_assetService.RegionLoaded(testScene);
                m_inventoryService.AddRegion(testScene);
                m_inventoryService.RegionLoaded(testScene);
                m_userAccountService.AddRegion(testScene);
                m_userAccountService.RegionLoaded(testScene);
                m_presenceService.AddRegion(testScene);
                m_presenceService.RegionLoaded(testScene);

            }

            m_inventoryService.PostInitialise();
            m_assetService.PostInitialise();
            m_userAccountService.PostInitialise();
            m_presenceService.PostInitialise();
            testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "MarchingCubes", "ZeroMesher",   new IniConfigSource(), "test");

            // It's really not a good idea to use static variables as they carry over between tests, leading to
            // problems that are extremely hard to debug.  Really, these static fields need to be eliminated -
            // tests using multiple regions that need to share modules need to find another solution.
            m_assetService = null;
            m_inventoryService = null;
            m_gridService = null;
            m_userAccountService = null;
            m_presenceService = null;

            testScene.RegionInfo.EstateSettings = new EstateSettings();
            testScene.LoginsDisabled = false;

            return testScene;
        }