Exemple #1
0
        public void PhysicsCollision(EventArgs e)
        {
//            m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID);

            // single threaded here

            CollisionEventUpdate a = (CollisionEventUpdate)e;
            Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
            List<uint> thisHitColliders = new List<uint>();
            List<uint> endedColliders = new List<uint>();
            List<uint> startedColliders = new List<uint>();

            // calculate things that started colliding this time
            // and build up list of colliders this time
            foreach (uint localid in collissionswith.Keys)
            {
                thisHitColliders.Add(localid);
                if (!m_lastColliders.Contains(localid))
                {
                    startedColliders.Add(localid);
                }
                //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
            }

            // calculate things that ended colliding
            foreach (uint localID in m_lastColliders)
            {
                if (!thisHitColliders.Contains(localID))
                {
                    endedColliders.Add(localID);
                }
            }

            //add the items that started colliding this time to the last colliders list.
            foreach (uint localID in startedColliders)
            {
                m_lastColliders.Add(localID);
            }
            // remove things that ended colliding from the last colliders list
            foreach (uint localID in endedColliders)
            {
                m_lastColliders.Remove(localID);
            }

            if (ParentGroup.IsDeleted)
                return;

            // play the sound.
            if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
            {
                SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
            }

            if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
            {
                // do event notification
                if (startedColliders.Count > 0)
                {
                    ColliderArgs StartCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in startedColliders)
                    {
                        if (localId == 0)
                            continue;

                        if (ParentGroup.Scene == null)
                            return;

                        SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
                        string data = "";
                        if (obj != null)
                        {
                            if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString())
                                || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                            {
                                bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                //If it is 1, it is to accept ONLY collisions from this object
                                if (found)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = obj.UUID;
                                    detobj.nameStr = obj.Name;
                                    detobj.ownerUUID = obj.OwnerID;
                                    detobj.posVector = obj.AbsolutePosition;
                                    detobj.rotQuat = obj.GetWorldRotation();
                                    detobj.velVector = obj.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = obj.GroupID;
                                    colliding.Add(detobj);
                                }
                                //If it is 0, it is to not accept collisions from this object
                                else
                                {
                                }
                            }
                            else
                            {
                                bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                if (!found)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = obj.UUID;
                                    detobj.nameStr = obj.Name;
                                    detobj.ownerUUID = obj.OwnerID;
                                    detobj.posVector = obj.AbsolutePosition;
                                    detobj.rotQuat = obj.GetWorldRotation();
                                    detobj.velVector = obj.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = obj.GroupID;
                                    colliding.Add(detobj);
                                }
                            }
                        }
                        else
                        {
                            ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
                            {
                                if (av.LocalId == localId)
                                {
                                    if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
                                        || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
                                    {
                                        bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar
                                        if (found)
                                        {
                                            DetectedObject detobj = new DetectedObject();
                                            detobj.keyUUID = av.UUID;
                                            detobj.nameStr = av.ControllingClient.Name;
                                            detobj.ownerUUID = av.UUID;
                                            detobj.posVector = av.AbsolutePosition;
                                            detobj.rotQuat = av.Rotation;
                                            detobj.velVector = av.Velocity;
                                            detobj.colliderType = 0;
                                            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                            colliding.Add(detobj);
                                        }
                                        //If it is 0, it is to not accept collisions from this avatar
                                        else
                                        {
                                        }
                                    }
                                    else
                                    {
                                        bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                        if (!found)
                                        {
                                            DetectedObject detobj = new DetectedObject();
                                            detobj.keyUUID = av.UUID;
                                            detobj.nameStr = av.ControllingClient.Name;
                                            detobj.ownerUUID = av.UUID;
                                            detobj.posVector = av.AbsolutePosition;
                                            detobj.rotQuat = av.Rotation;
                                            detobj.velVector = av.Velocity;
                                            detobj.colliderType = 0;
                                            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                            colliding.Add(detobj);
                                        }
                                    }

                                }
                            });
                        }
                    }

                    if (colliding.Count > 0)
                    {
                        StartCollidingMessage.Colliders = colliding;

                        if (ParentGroup.Scene == null)
                            return;

//                        if (m_parentGroup.PassCollision == true)
//                        {
//                            //TODO: Add pass to root prim!
//                        }

                        ParentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
                    }
                }
            }

            if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0)
            {
                if (m_lastColliders.Count > 0)
                {
                    ColliderArgs CollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in m_lastColliders)
                    {
                        // always running this check because if the user deletes the object it would return a null reference.
                        if (localId == 0)
                            continue;
                        
                        if (ParentGroup.Scene == null)
                            return;
                        
                        SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
                        string data = "";
                        if (obj != null)
                        {
                            if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString())
                                || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                            {
                                bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                //If it is 1, it is to accept ONLY collisions from this object
                                if (found)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = obj.UUID;
                                    detobj.nameStr = obj.Name;
                                    detobj.ownerUUID = obj.OwnerID;
                                    detobj.posVector = obj.AbsolutePosition;
                                    detobj.rotQuat = obj.GetWorldRotation();
                                    detobj.velVector = obj.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = obj.GroupID;
                                    colliding.Add(detobj);
                                }
                                //If it is 0, it is to not accept collisions from this object
                                else
                                {
                                }
                            }
                            else
                            {
                                bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                if (!found)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = obj.UUID;
                                    detobj.nameStr = obj.Name;
                                    detobj.ownerUUID = obj.OwnerID;
                                    detobj.posVector = obj.AbsolutePosition;
                                    detobj.rotQuat = obj.GetWorldRotation();
                                    detobj.velVector = obj.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = obj.GroupID;
                                    colliding.Add(detobj);
                                }
                            }
                        }
                        else
                        {
                            ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
                            {
                                if (av.LocalId == localId)
                                {
                                    if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
                                        || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
                                    {
                                        bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar
                                        if (found)
                                        {
                                            DetectedObject detobj = new DetectedObject();
                                            detobj.keyUUID = av.UUID;
                                            detobj.nameStr = av.ControllingClient.Name;
                                            detobj.ownerUUID = av.UUID;
                                            detobj.posVector = av.AbsolutePosition;
                                            detobj.rotQuat = av.Rotation;
                                            detobj.velVector = av.Velocity;
                                            detobj.colliderType = 0;
                                            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                            colliding.Add(detobj);
                                        }
                                        //If it is 0, it is to not accept collisions from this avatar
                                        else
                                        {
                                        }
                                    }
                                    else
                                    {
                                        bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                        if (!found)
                                        {
                                            DetectedObject detobj = new DetectedObject();
                                            detobj.keyUUID = av.UUID;
                                            detobj.nameStr = av.ControllingClient.Name;
                                            detobj.ownerUUID = av.UUID;
                                            detobj.posVector = av.AbsolutePosition;
                                            detobj.rotQuat = av.Rotation;
                                            detobj.velVector = av.Velocity;
                                            detobj.colliderType = 0;
                                            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                            colliding.Add(detobj);
                                        }
                                    }

                                }
                            });
                        }
                    }
                    if (colliding.Count > 0)
                    {
                        CollidingMessage.Colliders = colliding;
                        
                        if (ParentGroup.Scene == null)
                            return;
                        
                        ParentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
                    }
                }
            }
            
            if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
            {
                if (endedColliders.Count > 0)
                {
                    ColliderArgs EndCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in endedColliders)
                    {
                        if (localId == 0)
                            continue;

                        if (ParentGroup.Scene == null)
                            return;

                        SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
                        string data = "";
                        if (obj != null)
                        {
                            if (ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || ParentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                            {
                                bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                //If it is 1, it is to accept ONLY collisions from this object
                                if (found)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = obj.UUID;
                                    detobj.nameStr = obj.Name;
                                    detobj.ownerUUID = obj.OwnerID;
                                    detobj.posVector = obj.AbsolutePosition;
                                    detobj.rotQuat = obj.GetWorldRotation();
                                    detobj.velVector = obj.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = obj.GroupID;
                                    colliding.Add(detobj);
                                }
                                //If it is 0, it is to not accept collisions from this object
                                else
                                {
                                }
                            }
                            else
                            {
                                bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
                                //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                if (!found)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = obj.UUID;
                                    detobj.nameStr = obj.Name;
                                    detobj.ownerUUID = obj.OwnerID;
                                    detobj.posVector = obj.AbsolutePosition;
                                    detobj.rotQuat = obj.GetWorldRotation();
                                    detobj.velVector = obj.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = obj.GroupID;
                                    colliding.Add(detobj);
                                }
                            }
                        }
                        else
                        {
                            ParentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
                            {
                                if (av.LocalId == localId)
                                {
                                    if (ParentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString())
                                        || ParentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
                                    {
                                        bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar
                                        if (found)
                                        {
                                            DetectedObject detobj = new DetectedObject();
                                            detobj.keyUUID = av.UUID;
                                            detobj.nameStr = av.ControllingClient.Name;
                                            detobj.ownerUUID = av.UUID;
                                            detobj.posVector = av.AbsolutePosition;
                                            detobj.rotQuat = av.Rotation;
                                            detobj.velVector = av.Velocity;
                                            detobj.colliderType = 0;
                                            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                            colliding.Add(detobj);
                                        }
                                        //If it is 0, it is to not accept collisions from this avatar
                                        else
                                        {
                                        }
                                    }
                                    else
                                    {
                                        bool found = ParentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                        if (!found)
                                        {
                                            DetectedObject detobj = new DetectedObject();
                                            detobj.keyUUID = av.UUID;
                                            detobj.nameStr = av.ControllingClient.Name;
                                            detobj.ownerUUID = av.UUID;
                                            detobj.posVector = av.AbsolutePosition;
                                            detobj.rotQuat = av.Rotation;
                                            detobj.velVector = av.Velocity;
                                            detobj.colliderType = 0;
                                            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                            colliding.Add(detobj);
                                        }
                                    }

                                }
                            });
                        }
                    }
                    
                    if (colliding.Count > 0)
                    {
                        EndCollidingMessage.Colliders = colliding;
                        
                        if (ParentGroup.Scene == null)
                            return;
                        
                        ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
                    }
                }
            }

            if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
            {
                if (startedColliders.Count > 0)
                {
                    ColliderArgs LandStartCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in startedColliders)
                    {
                        if (localId == 0)
                        {
                            //Hope that all is left is ground!
                            DetectedObject detobj = new DetectedObject();
                            detobj.keyUUID = UUID.Zero;
                            detobj.nameStr = "";
                            detobj.ownerUUID = UUID.Zero;
                            detobj.posVector = ParentGroup.RootPart.AbsolutePosition;
                            detobj.rotQuat = Quaternion.Identity;
                            detobj.velVector = Vector3.Zero;
                            detobj.colliderType = 0;
                            detobj.groupUUID = UUID.Zero;
                            colliding.Add(detobj);
                        }
                    }

                    if (colliding.Count > 0)
                    {
                        LandStartCollidingMessage.Colliders = colliding;

                        if (ParentGroup.Scene == null)
                            return;

                        ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(LocalId, LandStartCollidingMessage);
                    }
                }
            }

            if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
            {
                if (m_lastColliders.Count > 0)
                {
                    ColliderArgs LandCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in startedColliders)
                    {
                        if (localId == 0)
                        {
                            //Hope that all is left is ground!
                            DetectedObject detobj = new DetectedObject();
                            detobj.keyUUID = UUID.Zero;
                            detobj.nameStr = "";
                            detobj.ownerUUID = UUID.Zero;
                            detobj.posVector = ParentGroup.RootPart.AbsolutePosition;
                            detobj.rotQuat = Quaternion.Identity;
                            detobj.velVector = Vector3.Zero;
                            detobj.colliderType = 0;
                            detobj.groupUUID = UUID.Zero;
                            colliding.Add(detobj);
                        }
                    }

                    if (colliding.Count > 0)
                    {
                        LandCollidingMessage.Colliders = colliding;

                        if (ParentGroup.Scene == null)
                            return;

                        ParentGroup.Scene.EventManager.TriggerScriptLandColliding(LocalId, LandCollidingMessage);
                    }
                }
            }

            if ((ParentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
            {
                if (endedColliders.Count > 0)
                {
                    ColliderArgs LandEndCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in startedColliders)
                    {
                        if (localId == 0)
                        {
                            //Hope that all is left is ground!
                            DetectedObject detobj = new DetectedObject();
                            detobj.keyUUID = UUID.Zero;
                            detobj.nameStr = "";
                            detobj.ownerUUID = UUID.Zero;
                            detobj.posVector = ParentGroup.RootPart.AbsolutePosition;
                            detobj.rotQuat = Quaternion.Identity;
                            detobj.velVector = Vector3.Zero;
                            detobj.colliderType = 0;
                            detobj.groupUUID = UUID.Zero;
                            colliding.Add(detobj);
                        }
                    }

                    if (colliding.Count > 0)
                    {
                        LandEndCollidingMessage.Colliders = colliding;

                        if (ParentGroup.Scene == null)
                            return;

                        ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(LocalId, LandEndCollidingMessage);
                    }
                }
            }
        }
Exemple #2
0
        private DetectedObject CreateDetObject(ScenePresence av)
        {
            DetectedObject detobj = new DetectedObject();
            detobj.keyUUID = av.UUID;
            detobj.nameStr = av.ControllingClient.Name;
            detobj.ownerUUID = av.UUID;
            detobj.posVector = av.AbsolutePosition;
            detobj.rotQuat = av.Rotation;
            detobj.velVector = av.Velocity;
            detobj.colliderType = 0;
            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
            detobj.linkNumber = 0;

            return detobj;
        }
Exemple #3
0
 private DetectedObject CreateDetObjectForGround()
 {
     DetectedObject detobj = new DetectedObject();
     detobj.keyUUID = UUID.Zero;
     detobj.nameStr = "";
     detobj.ownerUUID = UUID.Zero;
     detobj.posVector = AbsolutePosition;
     detobj.rotQuat = Quaternion.Identity;
     detobj.velVector = Vector3.Zero;
     detobj.colliderType = 0;
     detobj.groupUUID = UUID.Zero;
     detobj.linkNumber = 0;
     return detobj;
 }
        public void PhysicsCollision(EventArgs e)
        {
            // single threaded here
            if (e == null)
            {
                return;
            }

            CollisionEventUpdate a = (CollisionEventUpdate)e;
            Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
            List<uint> thisHitColliders = new List<uint>();
            List<uint> endedColliders = new List<uint>();
            List<uint> startedColliders = new List<uint>();

            // calculate things that started colliding this time
            // and build up list of colliders this time
            foreach (uint localid in collissionswith.Keys)
            {
                if (localid != 0)
                {
                    thisHitColliders.Add(localid);
                    if (!m_lastColliders.Contains(localid))
                    {
                        startedColliders.Add(localid);
                    }

                    //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
                }
            }

            // calculate things that ended colliding
            foreach (uint localID in m_lastColliders)
            {
                if (!thisHitColliders.Contains(localID))
                {
                    endedColliders.Add(localID);
                }
            }

            //add the items that started colliding this time to the last colliders list.
            foreach (uint localID in startedColliders)
            {
                m_lastColliders.Add(localID);
            }
            // remove things that ended colliding from the last colliders list
            foreach (uint localID in endedColliders)
            {
                m_lastColliders.Remove(localID);
            }
            if (m_parentGroup == null)
                return;
            if (m_parentGroup.IsDeleted)
                return;

            // play the sound.
            if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
            {
                SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0);
            }

            if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
            {
                // do event notification
                if (startedColliders.Count > 0)
                {
                    ColliderArgs StartCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in startedColliders)
                    {
                        // always running this check because if the user deletes the object it would return a null reference.
                        if (m_parentGroup == null)
                            return;
                        
                        if (m_parentGroup.Scene == null)
                            return;
                        
                        SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
                        if (obj != null)
                        {
                            DetectedObject detobj = new DetectedObject();
                            detobj.keyUUID = obj.UUID;
                            detobj.nameStr = obj.Name;
                            detobj.ownerUUID = obj._ownerID;
                            detobj.posVector = obj.AbsolutePosition;
                            detobj.rotQuat = obj.GetWorldRotation();
                            detobj.velVector = obj.Velocity;
                            detobj.colliderType = 0;
                            detobj.groupUUID = obj._groupID;
                            colliding.Add(detobj);
                        }
                        else
                        {
                            ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();

                            for (int i = 0; i < avlist.Length; i++)
                            {
                                ScenePresence av = avlist[i];

                                if (av.LocalId == localId)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = av.UUID;
                                    detobj.nameStr = av.ControllingClient.Name;
                                    detobj.ownerUUID = av.UUID;
                                    detobj.posVector = av.AbsolutePosition;
                                    detobj.rotQuat = av.Rotation;
                                    detobj.velVector = av.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                    colliding.Add(detobj);
                                }
                            }
                        }
                    }
                    if (colliding.Count > 0)
                    {
                        StartCollidingMessage.Colliders = colliding;
                        // always running this check because if the user deletes the object it would return a null reference.
                        if (m_parentGroup == null)
                            return;
                        
                        if (m_parentGroup.Scene == null)
                            return;
                        
                        m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, StartCollidingMessage);
                    }
                }
            }
            
            if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0)
            {
                if (m_lastColliders.Count > 0)
                {
                    ColliderArgs CollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in m_lastColliders)
                    {
                        // always running this check because if the user deletes the object it would return a null reference.
                        if (localId == 0)
                            continue;

                        if (m_parentGroup == null)
                            return;
                        
                        if (m_parentGroup.Scene == null)
                            return;
                        
                        SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
                        if (obj != null)
                        {
                            DetectedObject detobj = new DetectedObject();
                            detobj.keyUUID = obj.UUID;
                            detobj.nameStr = obj.Name;
                            detobj.ownerUUID = obj._ownerID;
                            detobj.posVector = obj.AbsolutePosition;
                            detobj.rotQuat = obj.GetWorldRotation();
                            detobj.velVector = obj.Velocity;
                            detobj.colliderType = 0;
                            detobj.groupUUID = obj._groupID;
                            colliding.Add(detobj);
                        }
                        else
                        {
                            ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
                            
                            for (int i = 0; i < avlist.Length; i++)
                            {
                                ScenePresence av = avlist[i];

                                if (av.LocalId == localId)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = av.UUID;
                                    detobj.nameStr = av.Name;
                                    detobj.ownerUUID = av.UUID;
                                    detobj.posVector = av.AbsolutePosition;
                                    detobj.rotQuat = av.Rotation;
                                    detobj.velVector = av.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                    colliding.Add(detobj);
                                }
                            }
                        }
                    }
                    if (colliding.Count > 0)
                    {
                        CollidingMessage.Colliders = colliding;
                        // always running this check because if the user deletes the object it would return a null reference.
                        if (m_parentGroup == null)
                            return;
                        
                        if (m_parentGroup.Scene == null)
                            return;
                        
                        m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
                    }
                }
            }
            
            if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
            {
                if (endedColliders.Count > 0)
                {
                    ColliderArgs EndCollidingMessage = new ColliderArgs();
                    List<DetectedObject> colliding = new List<DetectedObject>();
                    foreach (uint localId in endedColliders)
                    {
                        if (localId == 0)
                            continue;

                        // always running this check because if the user deletes the object it would return a null reference.
                        if (m_parentGroup == null)
                            return;
                        if (m_parentGroup.Scene == null)
                            return;
                        SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
                        if (obj != null)
                        {
                            DetectedObject detobj = new DetectedObject();
                            detobj.keyUUID = obj.UUID;
                            detobj.nameStr = obj.Name;
                            detobj.ownerUUID = obj._ownerID;
                            detobj.posVector = obj.AbsolutePosition;
                            detobj.rotQuat = obj.GetWorldRotation();
                            detobj.velVector = obj.Velocity;
                            detobj.colliderType = 0;
                            detobj.groupUUID = obj._groupID;
                            colliding.Add(detobj);
                        }
                        else
                        {
                            ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();

                            for (int i = 0; i < avlist.Length; i++)
                            {
                                ScenePresence av = avlist[i];

                                if (av.LocalId == localId)
                                {
                                    DetectedObject detobj = new DetectedObject();
                                    detobj.keyUUID = av.UUID;
                                    detobj.nameStr = av.Name;
                                    detobj.ownerUUID = av.UUID;
                                    detobj.posVector = av.AbsolutePosition;
                                    detobj.rotQuat = av.Rotation;
                                    detobj.velVector = av.Velocity;
                                    detobj.colliderType = 0;
                                    detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                    colliding.Add(detobj);
                                }
                            }
                        }
                    }
                    
                    if (colliding.Count > 0)
                    {
                        EndCollidingMessage.Colliders = colliding;
                        // always running this check because if the user deletes the object it would return a null reference.
                        if (m_parentGroup == null)
                            return;
                        
                        if (m_parentGroup.Scene == null)
                            return;
                        
                        m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
                    }
                }
            }
        }
Exemple #5
0
        private DetectedObject CreateDetObject(SceneObjectPart obj)
        {
            DetectedObject detobj = new DetectedObject();
            detobj.keyUUID = obj.UUID;
            detobj.nameStr = obj.Name;
            detobj.ownerUUID = obj.OwnerID;
            detobj.posVector = obj.AbsolutePosition;
            detobj.rotQuat = obj.GetWorldRotation();
            detobj.velVector = obj.Velocity;
            detobj.colliderType = 0;
            detobj.groupUUID = obj.GroupID;
            detobj.linkNumber = 0;

            return detobj;
        }
        private DetectedObject CreateDetObjectForGround()
        {
            DetectedObject detobj = new DetectedObject();
            detobj.keyUUID = UUID.Zero;
            detobj.nameStr = "";
            detobj.ownerUUID = UUID.Zero;
            detobj.posVector = ParentGroup.RootPart.AbsolutePosition;
            detobj.rotQuat = Quaternion.Identity;
            detobj.velVector = Vector3.Zero;
            detobj.colliderType = 0;
            detobj.groupUUID = UUID.Zero;
            detobj.linkNumber = LinkNum; // pass my link number not sure needed.. but no harm

            return detobj;
        }
Exemple #7
0
        private void TryExtractCollider(uint localId, List<DetectedObject> colliding, bool isPrim, UUID fallbackUuid)
        {
            //TODO: this extracts a DetectedObject from the collision, BUT this is then further changed into a 
            //detectparams later making most of this information useless since the change will rediscover
            //the colliding object again. I have no idea why opensim did it this way.

            if (isPrim)
            {
                // always running this check because if the user deletes the object it would return a null reference.
                SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);

                if (obj != null)
                {
                    DetectedObject detobj = new DetectedObject();
                    detobj.keyUUID = obj.UUID;
                    detobj.nameStr = obj.Name;
                    detobj.ownerUUID = obj._ownerID;
                    detobj.posVector = obj.AbsolutePosition;
                    detobj.rotQuat = obj.GetWorldRotation();
                    detobj.velVector = obj.Velocity;
                    detobj.groupUUID = obj._groupID;
                    detobj.colliderType = (int)DetermineColliderType(obj);
                    detobj.linkNum = this.LinkNum;
                    colliding.Add(detobj);
                }
                else
                {
                    DetectedObject detobj = new DetectedObject();
                    detobj.keyUUID = fallbackUuid;
                    colliding.Add(detobj);
                }
            }
            else
            {
                ScenePresence presence = m_parentGroup.Scene.GetScenePresence(localId);

                if (presence != null)
                {
                    DetectedObject detobj = new DetectedObject();
                    detobj.keyUUID = presence.UUID;
                    detobj.nameStr = presence.Firstname + " " + presence.Lastname;
                    detobj.ownerUUID = presence.UUID;
                    detobj.posVector = presence.AbsolutePosition;
                    detobj.rotQuat = presence.Rotation;
                    detobj.velVector = presence.Velocity;
                    detobj.linkNum = this.LinkNum;
                    detobj.colliderType = (int)DetectedType.Agent | (int)(presence.Velocity != OpenMetaverse.Vector3.Zero ? DetectedType.Active : DetectedType.Passive);
                    colliding.Add(detobj);
                }
            }
        }
Exemple #8
0
        public static DetectParams FromDetectedObject(DetectedObject detobj)
        {
            DetectParams parms = new DetectParams();
            parms.Key = detobj.keyUUID;
            parms.Group = detobj.groupUUID;
            parms.LinkNum = detobj.linkNum;
            parms.Name = detobj.nameStr;
            parms.Owner = detobj.ownerUUID;
            parms.Position = detobj.posVector;
            parms.Rotation = detobj.rotQuat;
            parms.Type = detobj.colliderType;
            parms.Velocity = detobj.velVector;

            return parms;
        }
        public void PhysicsCollision(EventArgs e)
        {
            // single threaded here
            if (e == null)
            {
                return;
            }

            CollisionEventUpdate a = (CollisionEventUpdate)e;
            Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
            List<uint> thisHitColliders = new List<uint>();
            List<uint> endedColliders = new List<uint>();
            List<uint> startedColliders = new List<uint>();

            // calculate things that started colliding this time
            // and build up list of colliders this time
            foreach (uint localID in collissionswith.Keys)
            {
                thisHitColliders.Add(localID);
                if (!m_lastColliders.Contains(localID))
                {
                    startedColliders.Add(localID);
                }
                //m_log.Debug("[OBJECT]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
            }

            // calculate things that ended colliding
            foreach (uint localID in m_lastColliders)
            {
                if (!thisHitColliders.Contains(localID))
                {
                    endedColliders.Add(localID);
                }
            }

            //add the items that started colliding this time to the last colliders list.
            m_lastColliders.AddRange(startedColliders);
            // remove things that ended colliding from the last colliders list
            foreach (uint localID in endedColliders)
            {
                m_lastColliders.Remove(localID);
            }

            if (m_parentGroup == null)
                return;
            if (m_parentGroup.IsDeleted)
                return;

            const string SoundGlassCollision = "6a45ba0b-5775-4ea8-8513-26008a17f873";
            const string SoundMetalCollision = "9e5c1297-6eed-40c0-825a-d9bcd86e3193";
            const string SoundStoneCollision = "9538f37c-456e-4047-81be-6435045608d4";
            const string SoundFleshCollision = "dce5fdd4-afe4-4ea1-822f-dd52cac46b08";
            const string SoundPlasticCollision = "0e24a717-b97e-4b77-9c94-b59a5a88b2da";
            const string SoundRubberCollision = "153c8bf7-fb89-4d89-b263-47e58b1b4774";
            const string SoundWoodCollision = "063c97d3-033a-4e9b-98d8-05c8074922cb";
            
            // play the sound.
            if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f)
            {
                SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false);
            }
            else if (startedColliders.Count > 0)
            {
                switch (a.collidertype)
                {
                    case (int)ActorTypes.Agent:
                        break; // Agents will play the sound so we don't

                    case (int)ActorTypes.Ground:
                        if (collissionswith[startedColliders[0]].PenetrationDepth < 0.17)
                            SendSound(SoundWoodCollision, 1, true, 0, 0, false, false);
                        else
                            SendSound(Sounds.OBJECT_COLLISION.ToString(), 1, true, 0, 0, false, false);
                        break; //Always play the click or thump sound when hitting ground

                    case (int)ActorTypes.Prim:
                        if (m_material == OpenMetaverse.Material.Flesh)
                            SendSound(SoundFleshCollision.ToString(), 1, true, 0, 0, false, false);
                        else if (m_material == OpenMetaverse.Material.Glass)
                            SendSound(SoundGlassCollision, 1, true, 0, 0, false, false);
                        else if (m_material == OpenMetaverse.Material.Metal)
                            SendSound(SoundMetalCollision, 1, true, 0, 0, false, false);
                        else if (m_material == OpenMetaverse.Material.Plastic)
                            SendSound(SoundPlasticCollision, 1, true, 0, 0, false, false);
                        else if (m_material == OpenMetaverse.Material.Rubber)
                            SendSound(SoundRubberCollision, 1, true, 0, 0, false, false);
                        else if (m_material == OpenMetaverse.Material.Stone)
                            SendSound(SoundStoneCollision, 1, true, 0, 0, false, false);
                        else if (m_material == OpenMetaverse.Material.Wood)
                            SendSound(SoundWoodCollision, 1, true, 0, 0, false, false);
                        break; //Play based on material type in prim2prim collisions

                    default:
                        break; //Unclear of what this object is, no sounds
                }
            }
            if (CollisionSprite != UUID.Zero && CollisionSoundVolume > 0.0f) // The collision volume isn't a mistake, its an SL feature/bug
            {
                // TODO: make a sprite!

            }
            if (((AggregateScriptEvents & scriptEvents.collision) != 0) ||
               ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
               ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
               ((AggregateScriptEvents & scriptEvents.land_collision_start) != 0) ||
               ((AggregateScriptEvents & scriptEvents.land_collision) != 0) ||
               ((AggregateScriptEvents & scriptEvents.land_collision_end) != 0) ||
               (CollisionSound != UUID.Zero) ||
                PassCollisions != 2)
            {

                if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
                {
                    // do event notification
                    if (startedColliders.Count > 0)
                    {
                        ColliderArgs StartCollidingMessage = new ColliderArgs();
                        List<DetectedObject> colliding = new List<DetectedObject>();
                        foreach (uint localId in startedColliders)
                        {
                            if (localId == 0)
                                continue;
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (m_parentGroup == null)
                                return;

                            if (m_parentGroup.Scene == null)
                                return;

                            SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
                            string data = "";
                            if (obj != null)
                            {
                                if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                                {
                                    bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object
                                    if (found)
                                    {
                                        DetectedObject detobj = new DetectedObject();
                                        detobj.keyUUID = obj.UUID;
                                        detobj.nameStr = obj.Name;
                                        detobj.ownerUUID = obj._ownerID;
                                        detobj.posVector = obj.AbsolutePosition;
                                        detobj.rotQuat = obj.GetWorldRotation();
                                        detobj.velVector = obj.Velocity;
                                        detobj.colliderType = 0;
                                        detobj.groupUUID = obj._groupID;
                                        colliding.Add(detobj);
                                    }
                                    //If it is 0, it is to not accept collisions from this object
                                    else
                                    {
                                    }
                                }
                                else
                                {
                                    bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                    if (!found)
                                    {
                                        DetectedObject detobj = new DetectedObject();
                                        detobj.keyUUID = obj.UUID;
                                        detobj.nameStr = obj.Name;
                                        detobj.ownerUUID = obj._ownerID;
                                        detobj.posVector = obj.AbsolutePosition;
                                        detobj.rotQuat = obj.GetWorldRotation();
                                        detobj.velVector = obj.Velocity;
                                        detobj.colliderType = 0;
                                        detobj.groupUUID = obj._groupID;
                                        colliding.Add(detobj);
                                    }
                                }
                            }
                            else
                            {
                                ScenePresence av = ParentGroup.Scene.GetScenePresence(localId);
                                if(av != null)
                                {
                                    if (av.LocalId == localId)
                                    {
                                        if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
                                        {
                                            bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                            //If it is 1, it is to accept ONLY collisions from this avatar
                                            if (found)
                                            {
                                                DetectedObject detobj = new DetectedObject();
                                                detobj.keyUUID = av.UUID;
                                                detobj.nameStr = av.ControllingClient.Name;
                                                detobj.ownerUUID = av.UUID;
                                                detobj.posVector = av.AbsolutePosition;
                                                detobj.rotQuat = av.Rotation;
                                                detobj.velVector = av.Velocity;
                                                detobj.colliderType = 0;
                                                detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                                colliding.Add(detobj);
                                            }
                                            //If it is 0, it is to not accept collisions from this avatar
                                            else
                                            {
                                            }
                                        }
                                        else
                                        {
                                            bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                            //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                            if (!found)
                                            {
                                                DetectedObject detobj = new DetectedObject();
                                                detobj.keyUUID = av.UUID;
                                                detobj.nameStr = av.ControllingClient.Name;
                                                detobj.ownerUUID = av.UUID;
                                                detobj.posVector = av.AbsolutePosition;
                                                detobj.rotQuat = av.Rotation;
                                                detobj.velVector = av.Velocity;
                                                detobj.colliderType = 0;
                                                detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                                colliding.Add(detobj);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        if (colliding.Count > 0)
                        {
                            StartCollidingMessage.Colliders = colliding;
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (m_parentGroup == null)
                                return;

                            if (m_parentGroup.Scene == null)
                                return;
                            //Always send to the prim it is occuring to
                            m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(this, StartCollidingMessage);
                            if ((this.UUID != this.ParentGroup.RootPart.UUID))
                            {
                                const int PASS_IF_NOT_HANDLED = 0;
                                const int PASS_ALWAYS = 1;
                                const int PASS_NEVER = 2;
                                if (this.PassCollisions == PASS_NEVER)
                                {
                                }
                                if (this.PassCollisions == PASS_ALWAYS)
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(this.ParentGroup.RootPart, StartCollidingMessage);
                                }
                                else if (((this.ScriptEvents & scriptEvents.collision_start) == 0) && this.PassCollisions == PASS_IF_NOT_HANDLED) //If no event in this prim, pass to parent
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(this.ParentGroup.RootPart, StartCollidingMessage);
                                }
                            }
                        }
                    }
                }

                if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0)
                {
                    if (m_lastColliders.Count > 0)
                    {
                        ColliderArgs CollidingMessage = new ColliderArgs();
                        List<DetectedObject> colliding = new List<DetectedObject>();
                        foreach (uint localId in m_lastColliders)
                        {
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (localId == 0)
                                continue;

                            if (m_parentGroup == null)
                                return;

                            if (m_parentGroup.Scene == null)
                                return;

                            SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
                            string data = "";
                            if (obj != null)
                            {
                                if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                                {
                                    bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object
                                    if (found)
                                    {
                                        DetectedObject detobj = new DetectedObject();
                                        detobj.keyUUID = obj.UUID;
                                        detobj.nameStr = obj.Name;
                                        detobj.ownerUUID = obj._ownerID;
                                        detobj.posVector = obj.AbsolutePosition;
                                        detobj.rotQuat = obj.GetWorldRotation();
                                        detobj.velVector = obj.Velocity;
                                        detobj.colliderType = 0;
                                        detobj.groupUUID = obj._groupID;
                                        colliding.Add(detobj);
                                    }
                                    //If it is 0, it is to not accept collisions from this object
                                    else
                                    {
                                    }
                                }
                                else
                                {
                                    bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                    if (!found)
                                    {
                                        DetectedObject detobj = new DetectedObject();
                                        detobj.keyUUID = obj.UUID;
                                        detobj.nameStr = obj.Name;
                                        detobj.ownerUUID = obj._ownerID;
                                        detobj.posVector = obj.AbsolutePosition;
                                        detobj.rotQuat = obj.GetWorldRotation();
                                        detobj.velVector = obj.Velocity;
                                        detobj.colliderType = 0;
                                        detobj.groupUUID = obj._groupID;
                                        colliding.Add(detobj);
                                    }
                                }
                            }
                            else
                            {
                                ScenePresence av = ParentGroup.Scene.GetScenePresence(localId);
                                if (av.LocalId == localId)
                                {
                                    if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
                                    {
                                        bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar
                                        if (found)
                                        {
                                            DetectedObject detobj = new DetectedObject();
                                            detobj.keyUUID = av.UUID;
                                            detobj.nameStr = av.ControllingClient.Name;
                                            detobj.ownerUUID = av.UUID;
                                            detobj.posVector = av.AbsolutePosition;
                                            detobj.rotQuat = av.Rotation;
                                            detobj.velVector = av.Velocity;
                                            detobj.colliderType = 0;
                                            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                            colliding.Add(detobj);
                                        }
                                        //If it is 0, it is to not accept collisions from this avatar
                                        else
                                        {
                                        }
                                    }
                                    else
                                    {
                                        bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                        //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                        if (!found)
                                        {
                                            DetectedObject detobj = new DetectedObject();
                                            detobj.keyUUID = av.UUID;
                                            detobj.nameStr = av.ControllingClient.Name;
                                            detobj.ownerUUID = av.UUID;
                                            detobj.posVector = av.AbsolutePosition;
                                            detobj.rotQuat = av.Rotation;
                                            detobj.velVector = av.Velocity;
                                            detobj.colliderType = 0;
                                            detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                            colliding.Add(detobj);
                                        }
                                    }

                                }
                            }
                        }
                        if (colliding.Count > 0)
                        {
                            CollidingMessage.Colliders = colliding;
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (m_parentGroup == null)
                                return;

                            if (m_parentGroup.Scene == null)
                                return;

                            m_parentGroup.Scene.EventManager.TriggerScriptColliding(this, CollidingMessage);
                            
                            if ((this.UUID != this.ParentGroup.RootPart.UUID))
                            {
                                const int PASS_IF_NOT_HANDLED = 0;
                                const int PASS_ALWAYS = 1;
                                const int PASS_NEVER = 2;
                                if (this.PassCollisions == PASS_NEVER)
                                {
                                }
                                if (this.PassCollisions == PASS_ALWAYS)
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptColliding(this.ParentGroup.RootPart, CollidingMessage);
                                }
                                else if (((this.ScriptEvents & scriptEvents.collision) == 0) && this.PassCollisions == PASS_IF_NOT_HANDLED) //If no event in this prim, pass to parent
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptColliding(this.ParentGroup.RootPart, CollidingMessage);
                                }
                            }
                        }
                    }
                }

                if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
                {
                    if (endedColliders.Count > 0)
                    {
                        ColliderArgs EndCollidingMessage = new ColliderArgs();
                        List<DetectedObject> colliding = new List<DetectedObject>();
                        foreach (uint localId in endedColliders)
                        {
                            if (localId == 0)
                                continue;

                            // always running this check because if the user deletes the object it would return a null reference.
                            if (m_parentGroup == null)
                                return;
                            if (m_parentGroup.Scene == null)
                                return;
                            SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
                            string data = "";
                            if (obj != null)
                            {
                                if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
                                {
                                    bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object
                                    if (found)
                                    {
                                        DetectedObject detobj = new DetectedObject();
                                        detobj.keyUUID = obj.UUID;
                                        detobj.nameStr = obj.Name;
                                        detobj.ownerUUID = obj._ownerID;
                                        detobj.posVector = obj.AbsolutePosition;
                                        detobj.rotQuat = obj.GetWorldRotation();
                                        detobj.velVector = obj.Velocity;
                                        detobj.colliderType = 0;
                                        detobj.groupUUID = obj._groupID;
                                        colliding.Add(detobj);
                                    }
                                    //If it is 0, it is to not accept collisions from this object
                                    else
                                    {
                                    }
                                }
                                else
                                {
                                    bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                    //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
                                    if (!found)
                                    {
                                        DetectedObject detobj = new DetectedObject();
                                        detobj.keyUUID = obj.UUID;
                                        detobj.nameStr = obj.Name;
                                        detobj.ownerUUID = obj._ownerID;
                                        detobj.posVector = obj.AbsolutePosition;
                                        detobj.rotQuat = obj.GetWorldRotation();
                                        detobj.velVector = obj.Velocity;
                                        detobj.colliderType = 0;
                                        detobj.groupUUID = obj._groupID;
                                        colliding.Add(detobj);
                                    }
                                }
                            }
                            else
                            {
                                ScenePresence av = ParentGroup.Scene.GetScenePresence(localId);
                                if(av != null)
                                {
                                    if (av.LocalId == localId)
                                    {
                                        if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name))
                                        {
                                            bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                            //If it is 1, it is to accept ONLY collisions from this avatar
                                            if (found)
                                            {
                                                DetectedObject detobj = new DetectedObject();
                                                detobj.keyUUID = av.UUID;
                                                detobj.nameStr = av.ControllingClient.Name;
                                                detobj.ownerUUID = av.UUID;
                                                detobj.posVector = av.AbsolutePosition;
                                                detobj.rotQuat = av.Rotation;
                                                detobj.velVector = av.Velocity;
                                                detobj.colliderType = 0;
                                                detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                                colliding.Add(detobj);
                                            }
                                            //If it is 0, it is to not accept collisions from this avatar
                                            else
                                            {
                                            }
                                        }
                                        else
                                        {
                                            bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1, out data);
                                            //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
                                            if (!found)
                                            {
                                                DetectedObject detobj = new DetectedObject();
                                                detobj.keyUUID = av.UUID;
                                                detobj.nameStr = av.ControllingClient.Name;
                                                detobj.ownerUUID = av.UUID;
                                                detobj.posVector = av.AbsolutePosition;
                                                detobj.rotQuat = av.Rotation;
                                                detobj.velVector = av.Velocity;
                                                detobj.colliderType = 0;
                                                detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                                                colliding.Add(detobj);
                                            }
                                        }
                                    }
                                }
                            }
                        }

                        if (colliding.Count > 0)
                        {
                            EndCollidingMessage.Colliders = colliding;
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (m_parentGroup == null)
                                return;

                            if (m_parentGroup.Scene == null)
                                return;

                            m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(this, EndCollidingMessage);

                            if ((this.UUID != this.ParentGroup.RootPart.UUID))
                            {
                                const int PASS_IF_NOT_HANDLED = 0;
                                const int PASS_ALWAYS = 1;
                                const int PASS_NEVER = 2;
                                if (this.PassCollisions == PASS_NEVER)
                                {
                                }
                                if (this.PassCollisions == PASS_ALWAYS)
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(this.ParentGroup.RootPart, EndCollidingMessage);
                                }
                                else if (((this.ScriptEvents & scriptEvents.collision_end) == 0) && this.PassCollisions == PASS_IF_NOT_HANDLED) //If no event in this prim, pass to parent
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(this.ParentGroup.RootPart, EndCollidingMessage);
                                }
                            }
                        }
                    }
                }
                if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0)
                {
                    if (startedColliders.Count > 0)
                    {
                        ColliderArgs LandStartCollidingMessage = new ColliderArgs();
                        List<DetectedObject> colliding = new List<DetectedObject>();
                        foreach (uint localId in startedColliders)
                        {
                            if (localId == 0)
                            {
                                //Hope that all is left is ground!
                                DetectedObject detobj = new DetectedObject();
                                detobj.keyUUID = UUID.Zero;
                                detobj.nameStr = "";
                                detobj.ownerUUID = UUID.Zero;
                                detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
                                detobj.rotQuat = Quaternion.Identity;
                                detobj.velVector = Vector3.Zero;
                                detobj.colliderType = 0;
                                detobj.groupUUID = UUID.Zero;
                                colliding.Add(detobj);
                            }
                        }

                        if (colliding.Count > 0)
                        {
                            LandStartCollidingMessage.Colliders = colliding;
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (m_parentGroup == null)
                                return;

                            if (m_parentGroup.Scene == null)
                                return;

                            m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(this, LandStartCollidingMessage);

                            if ((this.UUID != this.ParentGroup.RootPart.UUID))
                            {
                                const int PASS_IF_NOT_HANDLED = 0;
                                const int PASS_ALWAYS = 1;
                                const int PASS_NEVER = 2;
                                if (this.PassCollisions == PASS_NEVER)
                                {
                                }
                                if (this.PassCollisions == PASS_ALWAYS)
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(this.ParentGroup.RootPart, LandStartCollidingMessage);
                                }
                                else if (((this.ScriptEvents & scriptEvents.land_collision_start) == 0) && this.PassCollisions == PASS_IF_NOT_HANDLED) //If no event in this prim, pass to parent
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingStart(this.ParentGroup.RootPart, LandStartCollidingMessage);
                                }
                            }
                        }
                    }
                }
                if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision) != 0)
                {
                    if (m_lastColliders.Count > 0)
                    {
                        ColliderArgs LandCollidingMessage = new ColliderArgs();
                        List<DetectedObject> colliding = new List<DetectedObject>();
                        foreach (uint localId in startedColliders)
                        {
                            if (localId == 0)
                            {
                                //Hope that all is left is ground!
                                DetectedObject detobj = new DetectedObject();
                                detobj.keyUUID = UUID.Zero;
                                detobj.nameStr = "";
                                detobj.ownerUUID = UUID.Zero;
                                detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
                                detobj.rotQuat = Quaternion.Identity;
                                detobj.velVector = Vector3.Zero;
                                detobj.colliderType = 0;
                                detobj.groupUUID = UUID.Zero;
                                colliding.Add(detobj);
                            }
                        }

                        if (colliding.Count > 0)
                        {
                            LandCollidingMessage.Colliders = colliding;
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (m_parentGroup == null)
                                return;

                            if (m_parentGroup.Scene == null)
                                return;

                            m_parentGroup.Scene.EventManager.TriggerScriptLandColliding(this, LandCollidingMessage);

                            if ((this.UUID != this.ParentGroup.RootPart.UUID))
                            {
                                const int PASS_IF_NOT_HANDLED = 0;
                                const int PASS_ALWAYS = 1;
                                const int PASS_NEVER = 2;
                                if (this.PassCollisions == PASS_NEVER)
                                {
                                }
                                if (this.PassCollisions == PASS_ALWAYS)
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptColliding(this.ParentGroup.RootPart, LandCollidingMessage);
                                }
                                else if (((this.ScriptEvents & scriptEvents.land_collision) == 0) && this.PassCollisions == PASS_IF_NOT_HANDLED) //If no event in this prim, pass to parent
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptColliding(this.ParentGroup.RootPart, LandCollidingMessage);
                                }
                            }
                        }
                    }
                }
                if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_end) != 0)
                {
                    if (endedColliders.Count > 0)
                    {
                        ColliderArgs LandEndCollidingMessage = new ColliderArgs();
                        List<DetectedObject> colliding = new List<DetectedObject>();
                        foreach (uint localId in startedColliders)
                        {
                            if (localId == 0)
                            {
                                //Hope that all is left is ground!
                                DetectedObject detobj = new DetectedObject();
                                detobj.keyUUID = UUID.Zero;
                                detobj.nameStr = "";
                                detobj.ownerUUID = UUID.Zero;
                                detobj.posVector = m_parentGroup.RootPart.AbsolutePosition;
                                detobj.rotQuat = Quaternion.Identity;
                                detobj.velVector = Vector3.Zero;
                                detobj.colliderType = 0;
                                detobj.groupUUID = UUID.Zero;
                                colliding.Add(detobj);
                            }
                        }

                        if (colliding.Count > 0)
                        {
                            LandEndCollidingMessage.Colliders = colliding;
                            // always running this check because if the user deletes the object it would return a null reference.
                            if (m_parentGroup == null)
                                return;

                            if (m_parentGroup.Scene == null)
                                return;

                            m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(this, LandEndCollidingMessage);

                            if ((this.UUID != this.ParentGroup.RootPart.UUID))
                            {
                                const int PASS_IF_NOT_HANDLED = 0;
                                const int PASS_ALWAYS = 1;
                                const int PASS_NEVER = 2;
                                if (this.PassCollisions == PASS_NEVER)
                                {
                                }
                                if (this.PassCollisions == PASS_ALWAYS)
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(this.ParentGroup.RootPart, LandEndCollidingMessage);
                                }
                                else if (((this.ScriptEvents & scriptEvents.land_collision_end) == 0) && this.PassCollisions == PASS_IF_NOT_HANDLED) //If no event in this prim, pass to parent
                                {
                                    m_parentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd(this.ParentGroup.RootPart, LandEndCollidingMessage);
                                }
                            }
                        }
                    }
                }
            }
        }
Exemple #10
0
 private void BuildLandColliders(SceneObjectPart collisionPart, OSDArray collisionUUIDs, RegionSyncModule pRegionContext)
 {
     for (int i = 0; i < collisionUUIDs.Count; i++)
     {
     OSD arg = collisionUUIDs[i];
     UUID collidingUUID = arg.AsUUID();
     if (collidingUUID.Equals(UUID.Zero))
     {
         //Hope that all is left is ground!
         DetectedObject detobj = new DetectedObject();
         detobj.keyUUID = UUID.Zero;
         detobj.nameStr = "";
         detobj.ownerUUID = UUID.Zero;
         detobj.posVector = collisionPart.ParentGroup.RootPart.AbsolutePosition;
         detobj.rotQuat = Quaternion.Identity;
         detobj.velVector = Vector3.Zero;
         detobj.colliderType = 0;
         detobj.groupUUID = UUID.Zero;
         Colliders.Add(detobj);
     }
     }
 }
Exemple #11
0
        private void BuildColliders(OSDArray collisionUUIDs, RegionSyncModule pRegionContext)
        {
            for (int i = 0; i < collisionUUIDs.Count; i++)
            {
            OSD arg = collisionUUIDs[i];
            UUID collidingUUID = arg.AsUUID();

            SceneObjectPart obj = pRegionContext.Scene.GetSceneObjectPart(collidingUUID);
            if (obj != null)
            {
                DetectedObject detobj = new DetectedObject();
                detobj.keyUUID = obj.UUID;
                detobj.nameStr = obj.Name;
                detobj.ownerUUID = obj.OwnerID;
                detobj.posVector = obj.AbsolutePosition;
                detobj.rotQuat = obj.GetWorldRotation();
                detobj.velVector = obj.Velocity;
                detobj.colliderType = 0;
                detobj.groupUUID = obj.GroupID;
                Colliders.Add(detobj);
            }
            else
            {
                //collision object is not a prim, check if it's an avatar
                ScenePresence av = pRegionContext.Scene.GetScenePresence(collidingUUID);
                if (av != null)
                {
                    DetectedObject detobj = new DetectedObject();
                    detobj.keyUUID = av.UUID;
                    detobj.nameStr = av.ControllingClient.Name;
                    detobj.ownerUUID = av.UUID;
                    detobj.posVector = av.AbsolutePosition;
                    detobj.rotQuat = av.Rotation;
                    detobj.velVector = av.Velocity;
                    detobj.colliderType = 0;
                    detobj.groupUUID = av.ControllingClient.ActiveGroupId;
                    Colliders.Add(detobj);
                }
                else
                {
                    // m_log.WarnFormat("HandleRemoteEvent_ScriptCollidingStart for SOP {0},{1} with SOP/SP {2}, but the latter is not found in local Scene. Saved for later processing",
                    //             collisionPart.Name, collisionPart.UUID, collidingUUID);
                    CollidersNotFound.Add(collidingUUID);
                }
            }
            }
        }