/// <summary>
 /// Constructor
 /// </summary>
 /// <param name="sceneManager"></param>
 /// <param name="layerParams"></param>
 public ObjectLayer(SceneManager sceneManager, LayerParams layerParams)
     : base(layerParams)
 {
     _sceneManager = sceneManager;
     _polygonList = new List<Polygon>();
     m_layerRegion = new BBOXF(256000, 256000, 256512, 256512);
 }
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 public BaseLayer(LayerParams layerParams)
 {
     this.m_name = layerParams.name;
     this.m_imgCacheSize = new Size(layerParams.size_w, layerParams.size_h);
     this.m_pollingInterval = layerParams.updateInterval;
     this.m_imgCache = null;
     ThreadStart layerMonitorStart = new ThreadStart(LayerMonitor);
     Thread layerMonitorThread = new Thread(layerMonitorStart);
     layerMonitorThread.Name = string.Format("{0} monitor thread", this.m_name);
     layerMonitorThread.Start();
 }
 public TerrainLayer(SceneManager sceneManager, LayerParams layerParams)
     : base(layerParams)
 {
     _sceneManager = sceneManager;
     m_regionNumber = 0;
 }
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        public void Initialise(OpenSimBase openSim)
        {
            m_log.Info("[MapService]: initialized!");
            _app = openSim;
            _httpd = openSim.HttpServer;
            layerDict = new Dictionary<string, BaseLayer>();

            // read app config from OpenSim.MapService.ini
            LayerParams objLayerParams = new LayerParams();
            LayerParams terrainLayerParams = new LayerParams();
            LayerParams agentLayerParams = new LayerParams();
            try
            {
                m_config = new IniConfigSource("OpenSim.MapService.ini");
                getLayerParams(m_config.Configs["Object"], ref objLayerParams);
                getLayerParams(m_config.Configs["Terrain"], ref terrainLayerParams);
                getLayerParams(m_config.Configs["Agent"], ref agentLayerParams);
            }
            catch (Exception e)
            {
                Console.WriteLine("Read Map Service config failure");
                Console.WriteLine(e.ToString());
            }

            // initailize new feature layers and register them
            m_objectLayer = new ObjectLayer(_app.SceneManager,  objLayerParams);
            m_terrainLayer = new TerrainLayer(_app.SceneManager, terrainLayerParams);
            m_agentLayer = new AgentLayer(_app.SceneManager, agentLayerParams);
            layerDict.Add(m_objectLayer.Name, m_objectLayer);
            layerDict.Add(m_terrainLayer.Name, m_terrainLayer);
            layerDict.Add(m_agentLayer.Name, m_agentLayer);

            // register ows handler
            string httpMethod = "GET";
            string path = "/ows";
            OWSStreamHandler h = new OWSStreamHandler(httpMethod, path, owsHandler);
            _httpd.AddStreamHandler(h);
        }
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 private void getLayerParams(IConfig config, ref LayerParams layerParams)
 {
     layerParams.name = config.GetString("name");
     string[] sizes = config.GetString("size").Split(' ');
     layerParams.size_w = Int32.Parse(sizes[0]);
     layerParams.size_h = Int32.Parse(sizes[1]);
     layerParams.updateInterval = config.GetInt("update_interval");
 }
Exemple #6
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="sceneManager"></param>
 /// <param name="layerParams"></param>
 public AgentLayer(SceneManager sceneManager, LayerParams layerParams)
     : base(layerParams)
 {
     this._sceneManager = sceneManager;
         agentList = new Dictionary<UUID, AgentInfo>();
 }