Exemple #1
0
        internal BridgeTowers(
            BridgeTemplate template,
            Player owner,
            GameContext gameContext,
            Matrix4x4 worldMatrix,
            float startX,
            float startY,
            float endX,
            float endY,
            Quaternion rotation)
        {
            void CreateTower(ObjectDefinition objectDefinition, float x, float y)
            {
                var tower = gameContext.GameObjects.Add(objectDefinition, owner);

                var translation = Vector3.Transform(
                    new Vector3(x, y, 0),
                    worldMatrix);

                tower.UpdateTransform(translation, rotation);
            }

            CreateTower(template.TowerObjectNameFromLeft.Value, startX, startY);
            CreateTower(template.TowerObjectNameFromRight.Value, endX, startY);
            CreateTower(template.TowerObjectNameToLeft.Value, startX, endY);
            CreateTower(template.TowerObjectNameToRight.Value, endX, endY);
        }
Exemple #2
0
        public BridgeTowers(
            BridgeTemplate template,
            GameObjectCollection gameObjects,
            Matrix4x4 worldMatrix,
            float startX,
            float startY,
            float endX,
            float endY,
            Quaternion rotation)
        {
            void CreateTower(ObjectDefinition objectDefinition, float x, float y)
            {
                var tower = gameObjects.Add(objectDefinition);

                tower.Transform.Translation = Vector3.Transform(
                    new Vector3(x, y, 0),
                    worldMatrix);

                tower.Transform.Rotation = rotation;
            }

            CreateTower(template.TowerObjectNameFromLeft.Value, startX, startY);
            CreateTower(template.TowerObjectNameFromRight.Value, endX, startY);
            CreateTower(template.TowerObjectNameToLeft.Value, startX, endY);
            CreateTower(template.TowerObjectNameToRight.Value, endX, endY);
        }
Exemple #3
0
 private Bridge(
     ContentManager contentManager,
     HeightMap heightMap,
     BridgeTemplate template,
     in Vector3 startPosition,