internal void Spawn(ObjectDefinition objectDefinition)
        {
            var job = new ProductionJob(objectDefinition, instant: true);

            _productionQueue.Insert(0, job);
        }
 public GameObject Add(ObjectDefinition objectDefinition, Player player) => GameLogic.CreateObject(objectDefinition, player);
        internal void QueueProduction(ObjectDefinition objectDefinition)
        {
            var job = new ProductionJob(objectDefinition);

            _productionQueue.Add(job);
        }
 public bool ProducedAtHelipad(ObjectDefinition definition) => definition.KindOf.Get(ObjectKinds.ProducedAtHelipad);
 public GameObject Add(ObjectDefinition objectDefinition)
 {
     return(Add(objectDefinition, _civilianPlayer));
 }
Exemple #6
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        internal void SpawnPayload(ObjectDefinition objectDefinition, float buildTime = 0.0f)
        {
            var job = new ProductionJob(objectDefinition, buildTime / _gameObject.ProductionModifier);

            _productionQueue.Insert(1, job);
        }
Exemple #7
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        internal void QueueProduction(ObjectDefinition objectDefinition)
        {
            var job = new ProductionJob(objectDefinition, objectDefinition.BuildTime / _gameObject.ProductionModifier);

            _productionQueue.Add(job);
        }